Funababbitt
Chieftain
- Joined
- Jul 29, 2013
- Messages
- 45
Yikes, I'm being cherry picked by spies. I am on turn 810 (Marathon) and I have been hit seven times, twice by three different countries. How can this be? On the rare occasions when I put a spy in a civ, I have to wait well over a hundred turns to steal a tech. I have my one spy doing counter intelligence in my capital, shown to be my most lucrative target and a constabulary in every city. Come on guys this is getting a bit silly. Washington stole Astronomy AFTER founding the World Congress. It is remotely possible that this could happen - but judging from the map, unlikely.
This AI talent for espionage needs to be nerfed. After G&K I learned to build constabularies and police stations at the first opportunity. My first two spies always go to counter espionage. The important point here is, when you can get cherry picked like that, "what's the point?" When the game provides a mechanism that doesn't work (counterspies and constabularies), why use it? It becomes self defeating for the game design.
I have run up against a similar issue I don't know how many editions back on trading. I see people in the forums saying trade away your excess luxuries. I got so accustomed to proposing trades with a AI Civs for but a single luxury and getting counter offers demanding every luxury resource, every strategic resource I owned and GPT that the thought of offering a trade never occurs to me to me any more - for as much as I try to remind myself that I should give trading another chance. I have been conditioned to think that proposing trades merely slows the game play.
It's clear that the intent here has been to re-balance the game giving the AI more power - and that's a good idea, given that winning at Civ has always been too easy but this is a tweak for the AI that needs nerfing.
This AI talent for espionage needs to be nerfed. After G&K I learned to build constabularies and police stations at the first opportunity. My first two spies always go to counter espionage. The important point here is, when you can get cherry picked like that, "what's the point?" When the game provides a mechanism that doesn't work (counterspies and constabularies), why use it? It becomes self defeating for the game design.
I have run up against a similar issue I don't know how many editions back on trading. I see people in the forums saying trade away your excess luxuries. I got so accustomed to proposing trades with a AI Civs for but a single luxury and getting counter offers demanding every luxury resource, every strategic resource I owned and GPT that the thought of offering a trade never occurs to me to me any more - for as much as I try to remind myself that I should give trading another chance. I have been conditioned to think that proposing trades merely slows the game play.
It's clear that the intent here has been to re-balance the game giving the AI more power - and that's a good idea, given that winning at Civ has always been too easy but this is a tweak for the AI that needs nerfing.