Vincentz Infinite Projects [VIP MOD]

Also, in the ini file in the documents/ my games / beyond the sword, there is something called <hide python exceptions>. Try changing it to 1 (or 0 cant remember, but opposite of the default). This will hopefully show what is wrong.

I get a large number of Python Exceptions when loading the mod.
"Traceback (most recent call last):"
"File "<string>", line 1, in ?"
"File "<string>", line 52, in load_module"
"File "CvEventInterface", line 16, in ?"
"File "CvCustomEventManager", line 21, in ?"
"File "CvAirCombatExperienceEventManager", line 12, in ?"
"File "CvConfigParser", line 26, in ?"
"File "CvPath", line 114, in ?"
"File "CvPath", line 98, in _getUserDir"
"File "CvPath", line 104, in _getInstallDir"
"File "CvPath", line 86, in _getRegValue"
"WindowsError"
":"
"[Errno 2] The system cannot find the file specified"
""
"Failed to load python module CvEventInterface."

After I start up a game:
"Traceback (most recent call last):
File "CvAppInterface", line 47, in onSave
AttributeError: 'module' object has no attribute 'onEvent'"


I'm playing on Windows 8 64bit in windowed mode. Other mods work fine. I downloaded the installer from moddb.com twice, just to make sure the installer wasn't broken.
 
Mmmm. Strange. Can you think of anything out of the ordinary about your setup or install? Is it civ complete, win xp, steam, updated to 3.19. Maybe try to run mod from inside game instead of vip-loader shortcut. Did you change theme colors from vip-loader.

Personally I've tried on win xp 32bit, vista 32bit and win7 64 bit. Though all is installed on "normal" install (civ vanilla, warlords, bts, then updated to 3.19 with external patch). Also they are also installed in "out of Program folder" in games folder without any mods installed in documents folder.

Maybe as an experiment take the documents/my games civ folder and move it to the desktop. The game will automatically create a new default one. If that is not working, then delete the newly created folder and put the old one back in.

What kind of resolution? I've tested almost all of them, both fullscreen and windowed, so i dont think that have anything to do with it, but tbh i have no clue why it not work properly.

Also, in the ini file in the documents/ my games / beyond the sword, there is something called <hide python exceptions>. Try changing it to 1 (or 0 cant remember, but opposite of the default). This will hopefully show what is wrong.

Running on Windows 7, 64 bit. It is on a virtual computer inside my Mac. However, the movies work fine in regular BTS, K-Mod, and Planetfall. BTS version is 3.19. It is CIV Complete. It is installed in an "out of Program folder" to avoid the problems the "Programs" folder causes.

I used VIP loader to make graphic backgrounds grey, which works very nice, makes everything readable, which it is not for me with transparent windows. (Old man with less than 20/20 vision.)

Playing full screen.

I'll try forcing the new CIV Doc/Games folder and the Python change. It will probably be a day or two until I get to it. I have a number of other things going on at the moment.


What is the point of the National Library team project? It requires that 8 other teams have a tech in order to get it for free but in a standard game on a standard map there are only 8 civs total, including the player. Should this be keyed to a fraction of the number of teams in the game instead?
 
1) "No Upkeep" is pretty redundant, just follow BTS style and use NONE

2) 2 Units missing TXT

3) Special Building Broadcast Tower also missing TXT

4) Those 3 team projects for free tech are pretty useless in small games where it is impossible to have >3 teams.

5) Seems weird for the highway not to add benefits which the lower railroad provides.

6) Set MAX_ITEM in both PlatyPediaTechTree and CvTechChooser to 9

7) Default Starting Era should be changed to Neolithic.
 
@ s.bernbaum
The National Library, Encyclopedia and Communication Network are all coded like the Internet Project, though not very efficient as its not scaling with # of civs. Platy gave me some code that makes them a) scale with # of civs and b) be usable with Tech Diffusion, which would make techs already known by other easier to tech (with openborders, attitude, number of civs knowing the tech, and eras as modifiers too). I'll implement this into 0.97.

@ platy
1) Done

2) Fixed

3) Fixed

4) Yup, you gave me some code for fixing. Havent done it yet though. Tbh I dont know where to put the code :
http://forums.civfanatics.com/showpost.php?p=13438208&postcount=1619

5) Yup, the idea was to make trains better for some improvements. Iirc someone reported that there was no advantage in movement for Highways, so gonna have a look at it later.

6) Done. Btw, is there any chance to make the vertical empty space between techs, smaller on techtree, so it scales with resolution and therefore can show all vertical techs at screen at lower resolutions (and fill out empty space at 1080+ resolutions)?

7) Yup, but where to set? I did set it in Globaldefines.xml
Code:
	<Define>
		<DefineName>STANDARD_ERA</DefineName>
		<DefineTextVal>ERA_NEOLITHIC</DefineTextVal>
	</Define>
but that didnt work.

Thanks for report Platy :D
 
@6
Small Resolution, no hope.
Even if spacing is reduced to 0, it is still not possible given that panel height, since max grid Y is 19.

Big Resolution, can be done. Troublesome to figure out the maths.
 
Try this.
Merged Air Combat into CvEventManager and get rid of unnecessary files.

Anyway, Air Combat isn't working as advertised.
Air Bomb mission will grant XP, while Air Strike will not.
Thus, attacking units will not grant XP.

2) Remove the Surplus XML Text file. Not needed with Ultrapack

3) For Migrating GP XML Text file, add in the missing language fields.

4) Because there is a modified Warlords_Atlas_1.dds, it does mess up some icons used in WB, which was supposed to use the default one.
 

Attachments

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1) Yup. I had it randomizing damage and XP (together with Siege weapons which uses Airbomb too) but even though using SorenRand it made MP OOS. I removed it instead of adjusting to "normal" XP (iirc). Gonna have a look at GameCore.Dll when have time.

2) Done

3) Gonna put the Text into one of the VIP text files. Iirc VIP doesnt use Migrating atm, as it went out in one of the PlatyUI merges.

4) Rgr. Gonna have a look at original, and maybe move stuff around.

Thanks again :D
 
Running on Windows 7, 64 bit. It is on a virtual computer inside my Mac. However, the movies work fine in regular BTS, K-Mod, and Planetfall. BTS version is 3.19. It is CIV Complete. It is installed in an "out of Program folder" to avoid the problems the "Programs" folder causes.

I used VIP loader to make graphic backgrounds grey, which works very nice, makes everything readable, which it is not for me with transparent windows. (Old man with less than 20/20 vision.)

Playing full screen.

I'll try forcing the new CIV Doc/Games folder and the Python change. It will probably be a day or two until I get to it. I have a number of other things going on at the moment.

I made the change to have Python Exceptions popup active. When I built a wonder (Taj Mahal) there was no popup. The wonder screen opened showing only the architectural plans background, the title at the top and the "Okay" button at the bottom. I just let it sit for several minutes. Eventually, the completed Taj appeared without any movie of it building. I let that sit for a while and the landscaping appeared, again without any movie of it developing. I let that sit for a while and the Taj info screen appeared.
 
See if the default intro movie by Firaxis actually played on your computer.
The one by Civ IV, not by VIP.
 
The BTS intro movie works fine. The VIP intro movie also works. The wonder movies work normally in regular BTS. FWIW, I forgot to mention that I play with all music and sounds, except the alerts, off.
 
Can't tell much since it runs fine on my side.
Screenshots will be helpful.
 
You may want to clear your PromotionInfos.xml.
There are promotions made available to combat classes, which are unable to obtain them since the prereqs are not available, such as Combat VI for Recon class.
Use the pedia can easily identify afew of these.

Also, it is pretty confusing for modders when the TYPE don't match for promotions of the same series where some series are XXX1, XXX2... while others are XXX, XXXI, XXXII.
The worst is Transportation series where Transportation I is PROMOTION_WAGON, while II is PROMOTION_TRANSPORTATIONII. Using Ctrl F11 will identify which are the culprits.
 
Vinz, did you ever decide to add more slots to the sci specialists? still showing only 1 slot for universities, seems a little low :).

Also;

View attachment 385178

I'm so disappointed :lol:, I was really looking forward to flying work boats.
 
@ platy
Thanks again for report. Will look into it when have a bit of time. (Having a newborn AND a 3 year old is harder than it sounds (except if you think its hard, then I guess it sounds approximately as hard as it is ;)))

@ Drak
Wow. so much is wrong there. Gotta have a look at the workboat. It shoudlnt even be buildable in that city, as there is only 1 source of size 1 water.

Last game I thought about changing the specialists. They have stayed the same way even though the rest of terrain and commerces have been boosted. I also thought about adding Engineer slots as well.
Another specialist change I thought about was adding a Great Worker, giving 1 gp point for the "normal" worker specialist when used (instead of the normal specialists who give 3 gp points.)
The Great Worker could then be used with special Improvements who increases chance of "finding"/growing a resource. The Improvements would be Farm, Pasture or Plantation, and the Great Worker would be consumed after use.
 
Definitely like the ideas.

Glad your thinking about tweaking the sci slots, as they seemed rather low compared to the other specialists. My thanks.
 
Vinz, did you ever decide to add more slots to the sci specialists? still showing only 1 slot for universities, seems a little low :).

Also;

View attachment 385178

I'm so disappointed :lol:, I was really looking forward to flying work boats.

Wow Drak! A resource on every tile!?? What map script or map setting is that?

@Vincentz,

How are you holding up there dad? Taking care of your self along with the babies? Has Alexander wanted to hold sister yet?

My 2nd child, 1st son got to hold his newborn brother when he was 16 days short of his 4th Birthday. 3rd child (2nd son) was born at home and 1st son held his brother right after I had cut the cord. Birth has at home with next door neighbor, an EMT attending, because the midwife was late.

Sounds like you have a normal happy young family. :goodjob:

Best wishes for you all, Be Blessed.

JosEPh :)
 
Wow Drak! A resource on every tile!?? What map script or map setting is that?

@Vincentz,

How are you holding up there dad? Taking care of your self along with the babies? Has Alexander wanted to hold sister yet?

My 2nd child, 1st son got to hold his newborn brother when he was 16 days short of his 4th Birthday. 3rd child (2nd son) was born at home and 1st son held his brother right after I had cut the cord. Birth has at home with next door neighbor, an EMT attending, because the midwife was late.

Sounds like you have a normal happy young family. :goodjob:

Best wishes for you all, Be Blessed.

JosEPh :)

VIP_Planet Generator3 You can have all sorts of fun with the settings. Takes some experimentation though, I've wound up with some really chaotic maps ( my personal fav is being on a single grassland tile surrounded by mountains) and resource placements ( shrimp on snow-capped mountain, deer on a reef, all sorts of fun :crazyeye:).
 
So I DL'd the latest version (oh man, all those python goodies from Platyping! New intro!), and I was wondering: what is the difference between the VIP1-2-3-4 mapscripts?
 
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