Mustakrakish
In 'Node' We Trust
I swear the new patch made NPC's even more untolerable. They keep walking out on me during converastion. If they have their stupid little routine of circling around the house / room sitting on all chairs and sofas they can find and if there's no forced major quest related conversetion with them, they keep on walking! They're just randomly continuing on walking during their speech which cuts short when they walk a few steps away. >_<
Just got so mad with one, I couldn't stay in character. My usually good / neutralish logic driven, not "must do good" or "must do evil" nonsense - character that is. Commited senseless murder... Triple murder. It's probably not spoiling anymore at this point if I say Rex Goodman, right? That annoying idiot you save from super mutants at a certain tower? Stumbled upon his "radio station"... And that where it got me go nuts. Mind you I sas already pretty pissed by that point.
There's this Rex Goodman guy, another guy and a woman hanging inside this little station. I start talking to the woman, she says something about how nice me saving Rex and starts circling around me dragging the dialogie camera all over the place. I ask what she's doing there and before she can finish a sentence walks off into another room... to tell another guy that Rex is in danger and what is he gonna do about that... after she just thanked me for saving him. Rex was sitting next to the guy. I try talking to her again, and again she walks out on me without finishing and goes on to sit on imaginary chair in the middle of the room. WTF? If only she could sit in that glitched out position on invisible chair, but noooo. NPC's can't stand or sit in one place for more than 2 seconds, because that's Bethesda's view on how to make immersive living radiant NPC's right? Let's make them circle aimlessly in a repetitive pattern 100 times, getting stuck, glitching out with environment, and bumping into other NPC's causing them fatal errors - reboot - teleport, all before going to bed (IF they even have a sleep cycle)... so she stood up and walked off again.
During all this they kept spouting out idiotic comments like it's not a nuclear wasteland just outside this little shack. My patience run out and I flipped popping their heads off and throwing a few molotovs on their bodies, alas their bodies did not burn. Only a killing blow with molotov actually visually leaves a burned body. Oh the satisfaction. Saved over several most recent saves in order not to be able to change my mind the next day...
Just got so mad with one, I couldn't stay in character. My usually good / neutralish logic driven, not "must do good" or "must do evil" nonsense - character that is. Commited senseless murder... Triple murder. It's probably not spoiling anymore at this point if I say Rex Goodman, right? That annoying idiot you save from super mutants at a certain tower? Stumbled upon his "radio station"... And that where it got me go nuts. Mind you I sas already pretty pissed by that point.
There's this Rex Goodman guy, another guy and a woman hanging inside this little station. I start talking to the woman, she says something about how nice me saving Rex and starts circling around me dragging the dialogie camera all over the place. I ask what she's doing there and before she can finish a sentence walks off into another room... to tell another guy that Rex is in danger and what is he gonna do about that... after she just thanked me for saving him. Rex was sitting next to the guy. I try talking to her again, and again she walks out on me without finishing and goes on to sit on imaginary chair in the middle of the room. WTF? If only she could sit in that glitched out position on invisible chair, but noooo. NPC's can't stand or sit in one place for more than 2 seconds, because that's Bethesda's view on how to make immersive living radiant NPC's right? Let's make them circle aimlessly in a repetitive pattern 100 times, getting stuck, glitching out with environment, and bumping into other NPC's causing them fatal errors - reboot - teleport, all before going to bed (IF they even have a sleep cycle)... so she stood up and walked off again.
During all this they kept spouting out idiotic comments like it's not a nuclear wasteland just outside this little shack. My patience run out and I flipped popping their heads off and throwing a few molotovs on their bodies, alas their bodies did not burn. Only a killing blow with molotov actually visually leaves a burned body. Oh the satisfaction. Saved over several most recent saves in order not to be able to change my mind the next day...