mechaerik
Tuturuu!
Heh. I always liked micromanaging my party in DA:O, though I only play on normal.
Agreed, although I bumped the difficulty up towards the end.
Heh. I always liked micromanaging my party in DA:O, though I only play on normal.
Heh. I always liked micromanaging my party in DA:O, though I only play on normal. Maybe it's more annoying on harder difficulties.
Welp, pretty sure this is going to suck. There was absolutely nothing wrong with the "flow and speed" of the first game. The first game had flaws but they were mostly non combat related, I thought the combat in it worked better than almost anything else in the game. Fixing what ain't broke is a good sign of impending disaster.
- Orlais heavily implied, though not outright confirmed. Also been stated somewhere that traveling to other nations (such as the Tevinter Imperium) is a possibility for certain game segments.
- Pseudo-Open World feel. It's been said that Bioware was really impressed by the world building of Skyrim in particular, and is going to be taking some cues from it. One post said that the world is at least 2X as large as Kirkwall from DA2, and 1.5X times the size of Fereldan from DA:O. Quite possibly more. One developer even stated that one DA:III level is as big as all of the DA:2 levels put together.
- Combat being re-worked again. Goal is to require the tactics of Origins while keeping the flow and speed of 2.
- Playing a third new character, presumably the Inquisitor, though I haven't been able to determine if that is the case. Confirmed as being human-only.
- There will be some multiplayer component. The way this is being implemented is unknown as of now.
-Abandoning the old Eclipse engine of DA:O and 2 in favor of Frostbite 3. This is the evolution of the Battlefield engine.
-No re-used environments.
- Follower customization returning to some degree. While all followers will have certain outfits (that change over time), equipping them with, for example, a steel breastplate, will alter their look accordingly.
- Save files importable.
- Focusing on Mage-Templar conflict. Settings in Orlais and Tevinter are expected to contribute to this.
- Protagonist will have a number of non-playable backgrounds, or origins.
I'm not sure what you mean by done.- Warden's Story is done.
- Hawke's is mostly done at the very least. Neither former protagonist will play a large r
1.5 times DA:O isn't even pseudo open world. DA:O wasn't that big (Baldur's Gate was much larger for example). It's my only gripe about DA: O. No large outdoor areas to explore. They are trying to BS us by calling it pseudo open world.
3rd new character? There were already 3 classes. Do you mean a 4th class? Which brings up the skill trees in DA2. I don't like them. DA:O skill trees weren't the best, but they were better than the skill trees in DA2.
By done are you saying neither character will get much mention in DA3? I'm okay with that. It avoids trying to figure out what is canon.
Setting
- Orlais heavily implied, though not outright confirmed. Also been stated somewhere that traveling to other nations (such as the Tevinter Imperium) is a possibility for certain game segments.
- Pseudo-Open World feel. It's been said that Bioware was really impressed by the world building of Skyrim in particular, and is going to be taking some cues from it. One post said that the world is at least 2X as large as Kirkwall from DA2, and 1.5X times the size of Fereldan from DA:O. Quite possibly more. One developer even stated that one DA:III level is as big as all of the DA:2 levels put together.
Gameplay
- Combat being re-worked again. Goal is to require the tactics of Origins while keeping the flow and speed of 2.
- Playing a third new character, presumably the Inquisitor, though I haven't been able to determine if that is the case. Confirmed as being human-only.
- There will be some multiplayer component. The way this is being implemented is unknown as of now.
-Abandoning the old Eclipse engine of DA:O and 2 in favor of Frostbite 3. This is the evolution of the Battlefield engine.
-No re-used environments.
- Follower customization returning to some degree. While all followers will have certain outfits (that change over time), equipping them with, for example, a steel breastplate, will alter their look accordingly.
- Save files importable.
Plot
- Focusing on Mage-Templar conflict. Settings in Orlais and Tevinter are expected to contribute to this.
- Protagonist will have a number of non-playable backgrounds, or origins.
- Warden's Story is done.
- Hawke's is mostly done at the very least. Neither former protagonist will play a large role in DA:III.
Why? Whats the obsession with open world? If I want that I'd play an Elder Scrolls game. I play Bioware RPGs for the story and characters, not the wandering around ignoring the main plot.
lease tell my this is a typo and it's the other way round. Origins had the right level of speed for the combat, but the "tactics" involved mindless healspam like a bad MMO. 2 has accelerated to silly levels, but by fixing healing and making enemies attack from all directions mid combat actually meant you had to think a little about how to mitigate damage and use crowd control (not saying it was particularly complex, but it was a step up from the first). Now it looks like we're going to have everything super fast and mindless...
When I played DAO with my Elven mage (Energy specialist), my party consisted of Alistair or Ogren, Leliana or Zevran and almost always Wynn over Morrigan. My group was noticeably more tender when Morrigan was subbing for Wynn.
When I played DAO with my Elven mage (Energy specialist), my party consisted of Alistair or Ogren, Leliana or Zevran and almost always Wynn over Morrigan. My group was noticeably more tender when Morrigan was subbing for Wynn.