KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
I do agree that burning a GE should give you the Wonder Instantly (if it has enough production)
Stupid question about GE in late game: aren't they supposed to finish the wonder in one turn? So why do I need 2 or 3 engineers to complete a wonder such this bavarian-castle-I-can't-spell-the-name ? Not enough production in my cities?
no, not only that, the AI "sees" your research bar (it always knows what turn you are going to finish researching the tech; sometimes it will finish the wonder the turn you finish the tech and if you were stupid enough to burn a GE on it right away, it will get wasted), and it sees exactly how many turns left to complete the wonder, way before spies become available.
The way AIs do it is if they beat you to the tech, they might devote some turns on the wonder, then go produce military or other things whatever... but it always calculate that it will beat you by one turn. (so it can be foiled by GS+GE one-two combo, or tree chop, or interfaith dialogue)
Am I the only one who uses the engineers tile improvement?
Thank you for this. I've been itching to say exactly the same thing, only I've had no code-proven way of substantiating it.This is completely and utterly false.
I suggest you download the BNW SDK and check the code for yourself. The AI does NOT perform calculations of build times to ensure it beats you by 1 turn. This is absolute paranoid rubbish.
Thank you for this. I've been itching to say exactly the same thing, only I've had no code-proven way of substantiating it.
The assertion that the AI adjusts its production to beat you by 1 turn absolutely does not correspond to my experiences. Such experiences include the occasional "let's be the absolute king of the world and get all the Wonders" games, in which I shamelessly and mercilessly reload and adjust my productivity to beat any AIs who reach Wonders before me (on Prince or King). In those kinds of games, the AI's hammer production remains absolutely static from one save/load "alternate reality" to another. The AI will build the Wonder in question on the exact same turn, each and every time, regardless of whether that results in beating me to it or losing it to me, and regardless of the number of turns ahead or behind in either case.
Thanks! OCD ftw.BTW Yours was a clever means of testing the premise without code/logging help. Kudos.
Heh, yes. This is yet another instance, among zillions, of realism failing to make sense within the context of gameplay. You're right, it's ridiculous to think that nearly built Wonders would suddenly be abandoned when someone else builds it first...but it's no more ridiculous than the basic idea of multiple civilizations competing to build (the same) Great Wonders.I just think it's funny because what even happens to the Wonder you nearly built? Do people notice one little pebble missing and boycott it? Does the civ who actually built it sue you for copyright infringement so you have to dismantle it? Does the other civ steal yours and replace it with an inflatable one?
Not to mention that they telepathically sense it from a hundred black/cloudy tiles away...Heh, yes. This is yet another instance, among zillions, of realism failing to make sense within the context of gameplay. You're right, it's ridiculous to think that nearly built Wonders would suddenly be abandoned when someone else builds it first...