Hello!
I'm quite sure that the answer to my question is simply to point me to some FAQ document - but I can't find anything ...
With lua having opened up so many possibilities for scenario events, I've started to look through several details in the game mechanics I simply ignored until now. One of the most interesting is "ownership" of a tile.
Based on the save game format on Catfish's site (http://users.tpg.com.au/jpwbeest/jp_hex.htm), this can correspond to any of the tribes (incl barbarians).
Can someone tell me, how that ownership is defined in game? And what is being done with in in the usual game mechanics?
I don't think it's possible to actually create something like Civ4 culture domains from this, but still, it's a potentially very neat feature ... if only I can figure it out.
Thanks in advance and best, Grishnach
I'm quite sure that the answer to my question is simply to point me to some FAQ document - but I can't find anything ...
With lua having opened up so many possibilities for scenario events, I've started to look through several details in the game mechanics I simply ignored until now. One of the most interesting is "ownership" of a tile.
Based on the save game format on Catfish's site (http://users.tpg.com.au/jpwbeest/jp_hex.htm), this can correspond to any of the tribes (incl barbarians).
Can someone tell me, how that ownership is defined in game? And what is being done with in in the usual game mechanics?
I don't think it's possible to actually create something like Civ4 culture domains from this, but still, it's a potentially very neat feature ... if only I can figure it out.
Thanks in advance and best, Grishnach