Making three quick notes here for all:
1. New factions who've joined have been added to the stats. New players, welcome, though no orders are needed until after the next update for ya'll.
2. I have 3/5 orders right now, and I'd like to do the update in 24 hours if possible. For the two of you remaining, get those orders in!
3. I've been thinking about it, and under the rules, Slaves have virtually 0 advantage over population and beyond RP reasons, there seems to be no reason to keep them. Now, I give a powerful incentive: Slaves no longer consume Food or Water. I'm not going to say why, use your imagination. However, Slaves are far more prone to dying when being used for scavenging than normal population. Also, they can't truly be trusted if you arm them.
1. New factions who've joined have been added to the stats. New players, welcome, though no orders are needed until after the next update for ya'll.
2. I have 3/5 orders right now, and I'd like to do the update in 24 hours if possible. For the two of you remaining, get those orders in!
3. I've been thinking about it, and under the rules, Slaves have virtually 0 advantage over population and beyond RP reasons, there seems to be no reason to keep them. Now, I give a powerful incentive: Slaves no longer consume Food or Water. I'm not going to say why, use your imagination. However, Slaves are far more prone to dying when being used for scavenging than normal population. Also, they can't truly be trusted if you arm them.