IboRobotosis
Chieftain
- Joined
- Oct 6, 2010
- Messages
- 5
I did a bit of poking around in the XML files and noticed you had commented out the actual coding to take out the Jet Fighter. I'm not sure if this is intentional for bug squashing or what have you, but I thought I'd let you know, Mabelair.
Specifically, it's in the Civ_Canada.xml on line 143. The end tag for the comment is at the </row> tag instead of after the comment you made on line 137 where it should be. Hope that helps out!
I haven't had a chance to play through the mod yet but the overall feel of the country seems great. However, I'm wondering what made you decide on MacDonald's trait. Added income is always awesome but I just don't see it as being a very fitting trait. I'm not really sure what I could suggest as an alternative though. Maybe something about added production from lumber mills and forests in general?
I was also working on adding Canada as a civilization and had some thoughts on units. They were part based off of Wyz_sub's Canada Mod for Civ 4. Here's what my ideas were:
Units:
Voyager: Replaces Scout. Ignores terrain movement penalties. Has the amphibious promotions
Rationale: I'm thinking that these guys as portaging around and as such they can get through the thick of forest, roll over hills with ease and pass over rivers without trouble as they have their trusty canoes. I was thinking of also giving Voyagers an added movement point but I think that's taking it too far.
Mounty: Replaces cavalry (I think that's right unit. I mean the mounted units with rifles). They receive a defensive bonus while within friendly borders. They provide a happiness bonus to a city while garrisoned.
Rationale: Mounties, to me at least, seem to be just fancy police. They go on parades and the such so that's where the happiness comes from. The defense bonus is just because Mounties are in place to keep the peace. Maybe that could be replaced with something like when garrisoned in annexed cities they cut the unhappiness by... 25%? 50%? That might work.
Avro Arrow: You've already covered this so there's not much to do for this one. I'm not too sure what you've done for this unit as far as bonuses go though.
Peacekeeper: I love the idea of having this kind of unit for Canada. However I'm not sure about it being based off of the paratrooper. I understand the unit is meant to be a quickly deployable and defensive unit. I'm not sure if this would make the unit too over powered but what if Peacekeepers had the ability to do the same kind of "rebase" or whatever it's called for missiles and air units but not into cities themselves but one hex distance from a city. It could also be that this ability can only be used for friendly cities and not Canadian cities... Maybe? Again, not sure if it'd be way over powered this way.
That's all I'll post for now. Let me know what you think and if it's positive maybe I'll post some more.
Specifically, it's in the Civ_Canada.xml on line 143. The end tag for the comment is at the </row> tag instead of after the comment you made on line 137 where it should be. Hope that helps out!
I haven't had a chance to play through the mod yet but the overall feel of the country seems great. However, I'm wondering what made you decide on MacDonald's trait. Added income is always awesome but I just don't see it as being a very fitting trait. I'm not really sure what I could suggest as an alternative though. Maybe something about added production from lumber mills and forests in general?
I was also working on adding Canada as a civilization and had some thoughts on units. They were part based off of Wyz_sub's Canada Mod for Civ 4. Here's what my ideas were:
Units:
Voyager: Replaces Scout. Ignores terrain movement penalties. Has the amphibious promotions
Rationale: I'm thinking that these guys as portaging around and as such they can get through the thick of forest, roll over hills with ease and pass over rivers without trouble as they have their trusty canoes. I was thinking of also giving Voyagers an added movement point but I think that's taking it too far.
Mounty: Replaces cavalry (I think that's right unit. I mean the mounted units with rifles). They receive a defensive bonus while within friendly borders. They provide a happiness bonus to a city while garrisoned.
Rationale: Mounties, to me at least, seem to be just fancy police. They go on parades and the such so that's where the happiness comes from. The defense bonus is just because Mounties are in place to keep the peace. Maybe that could be replaced with something like when garrisoned in annexed cities they cut the unhappiness by... 25%? 50%? That might work.
Avro Arrow: You've already covered this so there's not much to do for this one. I'm not too sure what you've done for this unit as far as bonuses go though.
Peacekeeper: I love the idea of having this kind of unit for Canada. However I'm not sure about it being based off of the paratrooper. I understand the unit is meant to be a quickly deployable and defensive unit. I'm not sure if this would make the unit too over powered but what if Peacekeepers had the ability to do the same kind of "rebase" or whatever it's called for missiles and air units but not into cities themselves but one hex distance from a city. It could also be that this ability can only be used for friendly cities and not Canadian cities... Maybe? Again, not sure if it'd be way over powered this way.
That's all I'll post for now. Let me know what you think and if it's positive maybe I'll post some more.