Natan35
Mayor of St. Natansburg
What... +1 faith from clearing encampments? What's the point?
Alrighty - will try and get the Norther Irish pedia done and pm'd to you today, at some point - cannot vouch for it's quality however.
In regards to the Teutonic Knights, is there a better name available for the UU? As with the original NI design, my problem is that the name 'Crusader' is pretty damn unspecific - it would be nice if there was a german equivalent name that you could use. I do like Tafty's UB concept, and the idea of faith contributing to Great General progress, that's something which should make the civ pretty unique (not aware of any other custom civs having that propertyI guess an aspect of your Taino civ is somewhat similar).
So in regards to the projects you are working on, what are the main priorities? You mentioned you are working on CL's Cuba, and that progress on the Taino has hit a brick wall - how has production of Iraq gone, if you don't mind me asking?
Alrighty - will try and get the Norther Irish pedia done and pm'd to you today, at some point - cannot vouch for it's quality however.
In regards to the Teutonic Knights, is there a better name available for the UU? As with the original NI design, my problem is that the name 'Crusader' is pretty damn unspecific - it would be nice if there was a german equivalent name that you could use. I do like Tafty's UB concept, and the idea of faith contributing to Great General progress, that's something which should make the civ pretty unique (not aware of any other custom civs having that propertyI guess an aspect of your Taino civ is somewhat similar).
So in regards to the projects you are working on, what are the main priorities? You mentioned you are working on CL's Cuba, and that progress on the Taino has hit a brick wall - how has production of Iraq gone, if you don't mind me asking?
State of the Teutonic Order
Spoiler :Leader: Winrich von Kniprode
Capital: Königsberg
UA: Helfen, Wehren, Heilen
Capturing Barbarian Encampments, Defensive, and Military Buildings all yield an additional +1 Faith, Upon waging War Faith output increases by 5% for each Enemy Unit killed.
UU: Kreuzritter (Longswordsman)
Unlocked at Chivalry instead of Steel, Gains a 20% Combat Bonus when fighting three tiles from a City with an opposing Religion. They gain the Unique "Livonian" Promotion granting it a Passive Healing Bonus every 3 turns
UB: Ordensburg
Produces +2 Faith, +15% Military Production, also produces additional +15 Experience for Units, and 10% of this City's Faith contributes to Great General Production
Well here you go again just changed the name of the Unit you desired, thats the kind of hard thing doing civs based from medieval times is that if they never any proper documentation its going a little bit more difficult as time goes on to make it unique.
By the way Caeser are you also open to taking suggestions, if not its okay I am already having fun with designing your Civs
Kingdom of Jerusalem
Leader: Baldwin I
UA: The Promised Land: +5% Tourism in Holy Cities for every religion present. Gain a free Great Prophet from conquering Holy Cities.
UU: Templar: Replaces Longswordman. Comes at Chivalry instead of Steel. Gains a combat bonus when near Holy Cities.
UB: Religious Quarter: Replaces Market. +1 Culture and +1 Faith from every religion in this city. +2 Tourism from Holy Sites.
The Holy Land
+1 Gold from Trade Routes for ever Holy City and Religious City-State controlled. The opinion boost for having the same majority religion as another civ is increased.
One of Ragnar Lodbrok's alleged sons? I have Ivar the Boneless in my danelaw design.A Danelaw civ would be fantastic, but I think Cnut would be a better fit for the North Sea Empire civ that Tarcisio planned to do with Viregel (if that is still happening), is there some other leader - unique to the Danelaw who could be used?
I'm making Anglo-Scandinavia with Viregel and the Danelaw by myself.Ivar the Boneless.
EDIT:
Ninja'd.
And Tarcisio, since you're already here, are you still planning on making the Danelaw with Viregel?
Ok cool. That means they're both going to be great
Kael's modding guide is the one I learned the basics from. It's outdated but it helps a lot when you know nothing. Where you really learn how to do stuff is by looking at other mod's code. Use them as a reference or a base when coding. I always copy and paste the XML from Iraq whenever I'm making a mod and just change it because I'm too lazy to start from scratch. If anything confuses you just start a thread here and someone will help you. That's what I do when I get stuck with Lua. In fact, I'll probably post a thread about Lua within 10 minutes because I'm expecting that this thing I'm writing doesn't work lol.
I would propose either Ivar, Cnut, or Harthacnut depending on which era of Viking occupation of England you want to focus on. By the way Caeser I have been wondering has there ever been any good modding guides out there? I figured since most of the modding community is going on overhaul I should take a crack at it? even if I cant atleast I will learn some terminology and the ins and outs of Civ 5 modding.