This is something that has bothered me since vanilla. Helicopter Gunships should truly "ignore terrain" and fly and fight over water. In fact this would give great continuity to the land and sea battles in game beyond the battleship versus artillery fights, and offer helicopters as an amphibious assault option like they are in real life.
Maybe a couple different Helicopter units could also solve the lancer->anti-tank gun promotion path issue in game, too. Right now, lancers are obsolete for a very long time and the anti-tank gun is lackluster, especially in the UPT environment, and not cheap enough to spam as intended.
I Propose:
Attack Helicopter and Helicopter Gunships can fly and fight over water.
Anti-tank gun available at Combustion.
Anti-tank gun bonus versus armor reduced to 70%, down from 100%.
Anti-tank gun combat strength increased to 55, up from 50
Anti-tank gun production cost decreased to 275 hammers, down from 300. (Upgrade cost reduced accordingly.)
New unit available at Combined Arms: Attack Helicopter.
Combat strength 50, Moves: 4, Bonus versus tanks 70, All Tile Cost 1 Move, Hovering Unit, No Defensive Terrain Bonuses, Unable to Capture Cities, Upgrades from Anti-tank gun, upgrades to Helicopter Gunship. 400 hammers. Requires 1 Oil.
The intermediary unit would be based on the Vietnam era attack helicopters. What do you guys think?
Maybe a couple different Helicopter units could also solve the lancer->anti-tank gun promotion path issue in game, too. Right now, lancers are obsolete for a very long time and the anti-tank gun is lackluster, especially in the UPT environment, and not cheap enough to spam as intended.
I Propose:
Attack Helicopter and Helicopter Gunships can fly and fight over water.
Anti-tank gun available at Combustion.
Anti-tank gun bonus versus armor reduced to 70%, down from 100%.
Anti-tank gun combat strength increased to 55, up from 50
Anti-tank gun production cost decreased to 275 hammers, down from 300. (Upgrade cost reduced accordingly.)
New unit available at Combined Arms: Attack Helicopter.
Combat strength 50, Moves: 4, Bonus versus tanks 70, All Tile Cost 1 Move, Hovering Unit, No Defensive Terrain Bonuses, Unable to Capture Cities, Upgrades from Anti-tank gun, upgrades to Helicopter Gunship. 400 hammers. Requires 1 Oil.
The intermediary unit would be based on the Vietnam era attack helicopters. What do you guys think?