It's usually far faster to ally some cultural CSs and bulb some Great Writers.
Bulb all GW/GA unless you're actually going for peaceful CV, which itself is difficult on deity.
I find it really helpful to create Great Works with my first two writers, regardless of my victory type. The Great Works can be moved to whichever cities need their borders expanded, which can be pretty handy. In addition, you'll have the theming bonus for Oxford taken care of, whenever you end up building it.
I would rather spend the gold. If I think I have a shot at the WF I will hold on to them to use 20 turns after I win that or I will burn them during a golden age to get a free policy.
I don't think the gold saved and small culture gains with a free policy.
I am not following why people think Celts is like Ethiopia. Yes, both have easy early faith enough for your pick at a pantheon. That is about where the similarity ends though.The issues with the Celts is that Ethiopia isn't much of a different play style and is simply better.
And I mainly play multiplayer where building opera houses is a waste of time. The gold maintenance for opera houses and amphitheaters are just not worth it if you have not adopted that Aesthetics policy that reduces hammer cost (forgot what it's called).
Your type of philosophy seems to be obsessive-compulsive in that you feel obligated to tweak your gameplay to a considerable degree just to make use of a civ's special traits. If you watch expert players like FilthyRobot for example, there are some games where he gets the Huns and doesn't attack anyone until late-game. There are some games where he gets Ethiopia and completely nullifies their UA by building ten cities (albeit he probably does this to build more Steles, but still). In the same way, you shouldn't rush Gunpowder before Education just so you can get America's Minuteman, and you shouldn't build Chateau's on every single tile that you can, because that culture and gold comes at the expense of other resources such as hammers, etc.
When deciding your play style, there are more relevant factors to consider, such as your spawn, your neighbors, the terrain around you, city-states, etc., than what you are "supposed to do" with the civ that you are playing.
Is the NQ Mod, and/or the NQ map script, available on CFC or through Steam? (Yes, I have looked. No luck.)
I found the Reddit Civ 5 NQ Mod thread and see the Google Docs links in the sidebar. But I am actually more interested in learning more how both work for SP, and I don’t care to register for Reddit just to ask newb questions. Plus I strongly prefer to stick with managing mods through the game interface, rather than doing so manually. Thanks!