How to disable culture flip?

Roller123

Prince
Joined
Oct 14, 2007
Messages
589
I thought this atrocity died in Civ3.

Problem: my ally's city flipped over to me

- i cant decline (why the <snip> there is no option for that)
- i cant accept and return the city because it will permanently raise tech/social cost(<snip> mechanic)
- i can raze but it will weaken the ally, and i dont want to do that

Anything that can be done? Mod, ini change, option setting, patch? I didnt touch the game for quite some time because of that, maybe they patched it already, but i dont wanna waste another 20 hours just to find out that i have to raze all my friendly allies to the ground.

Moderator Action: Please do not use special chars in the middle of words to evade the auto censor. Words snipped.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
I think this won't happen if you play with OCC setting, though that adds several side effects which probably outweigh the original symptom.
 
I thought if you puppet and traded it away, it didn't increase science / SP etc. ??
 
Puppeting WILL increase beaker costs, but NOT policy costs (not sure off the top of my head if it increases Golden Age costs)...

However, you could always set it to raze, then gift it back before end of turn, before any (major) damage is done...

Crus8r
 
Usually I'll set to raze, then I'll sell it back to the AI. This, of course, causes the AI to suddenly get back that unhappiness and it flips me to me again several turns later. And then I do it again.
 
You can raze and trade it back to your ally. But shouldn't your ally follow your same ideology?
 
Thank guys it seems there is at least a workaround. As for ideology well i was the first one to establish one then dig some stupid arfifacts because it was fun and then some turns later BAMM Germany flips to France because of Louvre :rolleyes:
 
OP, it is a feature! Lots of good response suggestions. The net effect is strictly a boon to you, no reason at all for you to be resentful. Yes, it is a surprise. A surprise gift! I also like to see what other AIs might pay for the city. Some games, the dynamics of gifting (for nothing) the city to an enemy is the best option.

That this has happened demonstrates that you are running away with the game, and ready to play at the next higher difficulty level. Frankly, I wish borders were more fluid (like they were in IV) and that city flipping was preceded by tile flipping. I would also like to see more city flipping in my games, as it is a very interesting game dynamic.

It is quite inconvenient, but that never ever happened to me
I don't think I have ever benefited from it beyond Emperor.
 
No, no its not. Considering monetary benefit over a stronger ally is shortsighted, making culture flip in the absolute majority of times a negative event, or an exploit if done repeatedly and milk all the neighbors of all their money. It happens without any effort from the player and basically throws the game at you at the first opportunity, and kills allies. This is not a good dynamic by any stretch of the imagination.

I've won my share of Deity games in Civ4 and it didnt require any skill, just exploiting AI behaviors and various game mechanics. Higher difficulties in civ games are not more difficult or complex.
 
^^No effort from the player?

Seems to me it's the player who has to build up the tourism and culture to ovepower the others and thus cause the city flipping.

I personally like it when a city flips to me--whether it's an enemy AI or a friendly one.
 
Building a museum(or whatever building that is) and digging an artifact is hardly an effort considering the result of those actions. And comparing this to the effort that needs to be done to conquer the city military. And the choice given to not conquer the city military. Culture flip is actually possible in Civ4 too, but you'd have to put up multiple buildings and culture specialists to be able to put this off. In other words you would have to specialize cities for culture in order for them to be cultural weapons.
 
^^A culture victory is more than simply building a museum and digging up an artifact. One has to build up a lot of culture and tourism during the game. The city doesn't just flip because of one museum and an artifact. In your case, you already were very influential over them, they must have been suffering from unhappiness because they had a different ideology, etc.

As in Civ 4, you also have to have multiple buildings and specialists in Civ V.

In other words, simply building one museum and getting one artifact is not going to flip a city in Civ V. It's not as simple as you make it out to be.
 
^^That's what I'm wondering as well. And a few things I don't understand:

1) Why would he need to raze all his allies cities to the ground?
2) He hasn't played Civ V for a long time and keeps comparing to Civ IV
3) A German City flipped to France (Or was the OP playing as France?). Or was it a different city that flipped???
4) Artifacts are dumb and just built for fun?
 
Razing city doesn't increase tech or policy cost, any other action will increase tech coast, and annexing will also increase SP cost.

You can trade the city back to ally the same turn you raze the city, avoiding the cost increase. His ally can stop the razing, problem solved.
 
^^A culture victory is more than simply building a museum and digging up an artifact.
If that would be the case i wouldnt be making this thread. However, you are right cultural victory is more than that, but city flipping isnt and its pretty much a free victory. And im pretty sure neither of us wants to have a free victory.
 
Culture flip only happens when you have huge unhappiness. Basically your citizens are so angry they want to leave your empire for the cooler, smarter one that will keep them fed and happy.

So don't run -50 unhappiness.
 
what difficulty level are you playing at where this happens often enough to become a problem? i'm pretty sure i haven't seen it happen a single time since my emperor days and i completely forgot it could even occur. maybe you should raise the difficulty?

as has been mentioned already, if this happens to you then it's likely you're going to win the game anyway, as it requires quite a large disparity in culture/tourism to trigger. so if it does happen, i wouldn't interpret it as the game being given to you, because it looks like a victory already, with the city flipping being a symptom rather than the cause
 
Ehm, King or Emperor, dont remember, the point being victory stepstones shouldnt be given unless actively pursued, even with a zillion lightyears score lead(which it wasnt). Pretty sure the flip happened because they adopted a different ideology, this shouldnt be a sufficient requirement. Especially considering Tourism is like a side late-game mechanic. Its even worse than those UN victories. And especially considering how many stupid Prophets it takes to get a religious foothold there and then a.. museum gets the whole city??, gimme a break here. :D
 
Top Bottom