WearyHeart
Chieftain
Okay I think I improved a lot more than before but i still have a lot to improve. Stil play on King, and i could win if i get a good start, but i just cannot win with marsh or jungle starts or no hill starts.
1. When people say meet other civs get Tech Bonus, is it really high amount of tech? Also does meeting CS count as meeting a civ for this tech bonus? Around how much does each "meet" reduce tech cost?
2. Also on expansions, how much workable tiles does an expansion realisticaly need? On my fourth or fifth expansions.
3. I find that on King I always need to build a city(s) near my neighbors real quick, if not THEY expand into me and start to covet my land. And if they expand into me, if I build a city (near me) they are mad because I built near them. I find that they will always hate me eventually. Also like civs are really really close to each other, i mean other ai capitals are like 10 tiles away from mine
I learned that this expansion builds archer first. Because its like in Attack on Titan, a "bait city". My neighbors will declare war, and target this city. This is where i usually station my troops. Also i i take their expansion luxes
4. At what population do you usually start your settler? I always wait till at least pop 4 before i churn settlers and wonder if this helps or unhelps my game.
5. Is it better to build all your settlers from capital? I find that if my capital shows thag it needs like 40 turns to grow from 7 to 8, i just build a settler instead.
6. How to steal multiple worker from a CS? If i am still at war with them they dont even send the settler outside their city.
7. My build order is usually, scout>monument>archer/granary>worker>settler if pop4>if not i make another archer. Help me improve on this. The AI seem to always out expand me.
8. My scout likes to die/ made useless by barbarians. He always bumps into barbs. He cannot fight the barbs, he can barely maneuver them. maybe this is because king AI does not clean their barbs. This is where i have a lot of trouble, in a pangea map i cannot meet most of the CS because barbs are magnetized to the scout. When the barbs start to fade, the ai borders block me and their open borders cost a lot.
9. I have a bit of trouble with Luxes, usually my expansion sites have duplicates of my lux instead of a fresh lux. But the enemy AI does not bother to i prove their lux until like turn 150. This results in me have like 5 cotton but the ai has like 2 gold per turn and no lux to trade. I find horses and iron to be quite useless. I only ever need 1 horse and most of the iron units, i rather just make bows.
11. When is the ideal time to build libraries? I onlybstart them in my capital at pop 6+. Is 2/3 science more valuable than say an extra archer? Also when do you start libraries in cities?
I cannot fathom how you guys do these t110 Universities and t200 plastics games. I mean I play king so it should be easier to do those but at t100 im still building the national college.
1. When people say meet other civs get Tech Bonus, is it really high amount of tech? Also does meeting CS count as meeting a civ for this tech bonus? Around how much does each "meet" reduce tech cost?
2. Also on expansions, how much workable tiles does an expansion realisticaly need? On my fourth or fifth expansions.
3. I find that on King I always need to build a city(s) near my neighbors real quick, if not THEY expand into me and start to covet my land. And if they expand into me, if I build a city (near me) they are mad because I built near them. I find that they will always hate me eventually. Also like civs are really really close to each other, i mean other ai capitals are like 10 tiles away from mine
I learned that this expansion builds archer first. Because its like in Attack on Titan, a "bait city". My neighbors will declare war, and target this city. This is where i usually station my troops. Also i i take their expansion luxes
4. At what population do you usually start your settler? I always wait till at least pop 4 before i churn settlers and wonder if this helps or unhelps my game.
5. Is it better to build all your settlers from capital? I find that if my capital shows thag it needs like 40 turns to grow from 7 to 8, i just build a settler instead.
6. How to steal multiple worker from a CS? If i am still at war with them they dont even send the settler outside their city.
7. My build order is usually, scout>monument>archer/granary>worker>settler if pop4>if not i make another archer. Help me improve on this. The AI seem to always out expand me.
8. My scout likes to die/ made useless by barbarians. He always bumps into barbs. He cannot fight the barbs, he can barely maneuver them. maybe this is because king AI does not clean their barbs. This is where i have a lot of trouble, in a pangea map i cannot meet most of the CS because barbs are magnetized to the scout. When the barbs start to fade, the ai borders block me and their open borders cost a lot.
9. I have a bit of trouble with Luxes, usually my expansion sites have duplicates of my lux instead of a fresh lux. But the enemy AI does not bother to i prove their lux until like turn 150. This results in me have like 5 cotton but the ai has like 2 gold per turn and no lux to trade. I find horses and iron to be quite useless. I only ever need 1 horse and most of the iron units, i rather just make bows.
11. When is the ideal time to build libraries? I onlybstart them in my capital at pop 6+. Is 2/3 science more valuable than say an extra archer? Also when do you start libraries in cities?
I cannot fathom how you guys do these t110 Universities and t200 plastics games. I mean I play king so it should be easier to do those but at t100 im still building the national college.