Just beat my first Deity file

Congrats!



I do, absolutely. As you experienced, SV under autocracy is achievable, even though none of the tenets help with that. When I get to Ideologies early, I usually pick my second choice so long as there are free tenets. If I don't have to switch, it’s a win. If I do end up switching, then it’s a win too (freebies, plus something more suited for SV).


Really, even Freedom doesn't have many tenets that help with SV. You could argue all the specialist bonuses do, but besides those the only science-based tenet I can think of is Space Procurements. And the spaceship parts are usually prohibitively expensive anyways...for me at least.
 
The idea is to combine that with Big Ben and the commerce policy to purchase 25% cheaper. If you have Declaration of Friendships with AI's, you can buy lump sums of gold from them for your own gold per turn. So if you have like 200 gold per turn you could get probably 5k lump sum gold... pretty close to being able to buy 3 spaceship parts as I think they will be about 1850 each?
 
At Deity I am not going to have nearly enough gold to do that. Also I'm probably not going to adopt Commerce either.
 
And the spaceship parts are usually prohibitively expensive anyways...for me at least.

Once you get used to, it's really easy to hoard all money for spaceship parts, all you need is 2-3 friends - the more you borrow the more gold they have :)
(keep in mind that all but one sub 200T SV posted on this forum were made with freedom)

Acken made very good guide about freedom in case if you are not aware: http://forums.civfanatics.com/showthread.php?t=534745
 
Really, even Freedom doesn't have many tenets that help with SV. You could argue all the specialist bonuses do, but besides those the only science-based tenet I can think of is Space Procurements. And the spaceship parts are usually prohibitively expensive anyways...for me at least.

Yes, I think it is all the specialist-oriented buffs that makes Freedom so strong for SV.

I am not the strongest player, so I only ever buy the Engine. A third level tier just to save ~8 turns? It seems like a bit of waste. I like Order much better since it not only unlocks using GE for SS parts -- but gives you one too! And a bonus GS, so get this tenet asap (whereas the Freedom tier 3 can wait). Space Procurements would need to give the player $2K+ to be competitive with Order.

The idea is to combine that with Big Ben and the commerce policy to purchase 25% cheaper.

I finally got around to trying Venice for SV. I bought at least half the parts, maybe even four of them. I was kind of disappointed how easy it was! Most games though, Rationalism >> Commerce, so the commerce policy might well not be unlocked.
 
In my opinion if you have a 4 city or smaller empire, and do not have a big production city that cam make the Hubble and spaceship parts fast, freedom is better.

With order you can get maybe 2 GEs from faith plus a free one from order, so that means you need to build at least 3 parts for yourself. The free great scientist is good, that means that you can replace a faith bought GS with a GE, so you can get 2 of each for 5000 faith instead of 1 GE and 3 GS for 6000 faith.

Order has the +25% bonus form factories but I think freedom with all the specialist bonuses, that also combine well with rationalism specialist bonuses, may surpass that. Even the wonder helps, while order's wonder is basically useless for science, you can build it just for the free SP.
Freedom just has a good synergy with rationalism (and commerce) for science wins. You get to work all specialists and on top of the extra science from rationalism, you get: extra food, more happiness and extra production with SoL. Also longer golden ages. Extra food and production from specialists means you can work trading posts instead of farms, mines or lumber mines. At that point trading posts will give science and lots of gold (even more with commerce finisher). The extra gold will let you buy spaceship parts, instead of building them, freeing up your queue for banks and stock exchanges maybe, which give more gold, (and maybe science with Commerce). If you need even more gold you can start a golden age, it's 50% longer.

Whenever I tried science victory with Freedom, I never built any spaceship part, I always saved my money right after research labs. With switching citizens to specialists and trading posts you can easily have a 200 GPT, combined with some trading. Even more with a good terrain.

This means that in 9 turns you already have the gold to rush a spaceship part. And you can trade that 200 GPT for effectively 3-4 space parts if your friends have enough lump gold around. If you don't have enough money you can build one or two parts while teaching for the hard ones. You can even start selling expensive buildings in the last 2 turns if you don't have the money to buy the last parts. If you have big ben + mercantilism you get even better results.

My conclusion is that if you need to rush space ships, you can get the money a lot easier than getting a GE.
 
I play the SV very differently, but I am not going for fast wins. Four city tradition, every city has built up well, so every city has a Nuke or Solar plant. I tend to start building with all four cities near the same time, when starting to research the tech for SS engine. So there is never the need to buy more than two parts. If the timing is more spread out, then which ever city build Hubble (usually the cap) has time to build half a part while the other three cities build SS factories. So then the cap builds 2 parts, the expos 1 part each, and buy the engine.
 
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