arcticnightwolf
Emperor
- Joined
- Jun 8, 2008
- Messages
- 1,301
err - no idea ... can you elaborate?
what happens when 2 modules on the same pass conflict?
And there is a method in place for module creators who find themselves in that situation (say two different modules add a UU to the same civ; That's not conflicting unless they are a UU for the same unit, but it will turn up a conflict anyway, because they both modify the same civ) to specify that their modules are compatible (BOTH authors must do this) and prevent the launcher from notifying players about a possible conflict.
Which should be done for BuildXP and NoLinkedBuilds BTW.
Perhaps this is already known, but the Module Manager shows a green arrow up in the first column for every module, according to the help text this should mean that there's a new version of the module for a newer version of Rife which is obviouly wrong. (Unless 1.31 has already been leaked to the black market )
According to the mouse over of the blue "i" icon "arrow up" means that there is a new version for a newer version of Rife and "arrow down" means there is a new version.
Also I read every post in this forum and I'm confident that I have the newest version of my modules, besides I see the arrow for every module I have installed, including MPL Example.
Edit: I suppose this means I'm the only one having this "problem".
Nope, just comes from using the new launcher.
Basically: You're missing a Version.txt file in the RifE folder, so the launcher isn't recognizing your RifE version. This is where the 'new version of RifE' comes from.
For the others, none of the modules you have currently have an info.txt document, with the version, compatible RifE version, author, etc. This means that even if they are up to date, their version is not recognized by the launcher.
const string txt_loadverylast = "Load lastest save";
const string txt_lastregular = "Load last regular save";
Which should be done for BuildXP and NoLinkedBuilds BTW.