Dawn of Civilization - an RFC modmod by Leoreth

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Leoreth, I've tried your modmod and will let you know if I encounter some weird things.
For now I've played Portugal at marathon speed, and I don't know if it's because the speed or something you've changed in the mod, but I saw French caravels in 1303, which is way too early.
Will update this post if I find something else I should inform you about.

Edit: OK, this is too much, the French now have astronomy in 1330, I think that something's wrong with marathon regarding technology progress, you should look into that and balance it out.
Also something pretty cool: At 1330 the Germans had 10 (!!!) cities: Wien, Frankfurt, Hannover, Kiel, Warshcau, Memel, Lemberg, Essen (1S of the Balkan copper), Helsingfors, Novgorod which they conquered from the Russians, and Lulea, on the southernmost tile connecting Sweden and Finland. The other contender for most cities in Europe, France, had 7 (and as the only civ with astronomy they should soon catch up).
 
I really can't speak for the Marathon speed problems because all I did was to implement embryodead's modmod. I remember that similar problems have been reported in his thread, so you may find better answers there. Embryodead has said he'll release an updated version as soon as RFC's final version is out, so maybe we'll get a fix by then.
 
I see, just wondering if maybe it's something you've changed, like much earlier caravels or increased researched for some civs.
I'll wait for the final version of civ which should be out pretty soon before reporting weird things like that, but things which don't seem related will be reported.
 
Just report anything you find, there's always a chance I can do something about it :)
 
Version 1.3 is uploaded now, here's the final feature list:
Spoiler :
  • Unique Civ-specific Great People Mod by Gaius Octavius
    Now every civilization* has its own set of names for each type of great person.
    No Benjamin Franklin in Ancient Egypt or Akbar in modern Japan anymore!
  • Civilizations missing unique GP names are: Portugal, Khmer, Maya
  • Plague enabled again, but units are only harmed until they are at 50% damage.
  • Added the following wonders:
    • Ishtar Gate (Monarchy): +100% enemy war weariness
    • Theodosian Walls (Construction, Catholicism): -100% bombard damage (except vs. Gunpowder)
    • Terracotta Army (Pottery, Taoism): +50% great general rate
    • La Mezquita (Theology, Islam): +1 research per specialist
    • Dome of the Rock (Divine Right, Islam): -50% war weariness
    • Topkapi Palace (Paper, Islam): works as government center
    • Brandenburg Gate (Nationalism): +100% great general rate within cultural borders
  • Changed the effects of the following wonders:
    • Statue of Zeus: free pagan temples
    • Pyramids: -33% hurry costs
    • Sphinx: adds 5 artist slots
    • Parthenon: allows all government civics
    • Hagia Sophia: +50% great people birth in all cities
    • Temple of Salomon: now only +2 gold per religious building
    • Kremlin: Renamed St. Basil's Cathedral, new effect: +2 espionage per specialist
  • Fixed the Bireme graphics bug (1.23 hotfix)
  • Fixed the civ name display bug (1.23 hotfix)
  • Added missing change of the Confucian/Zoroastrian adjective (1.23 hotfix)
  • Phoenicia gets its settler + army + workers at Qart-Hadasht in 820BC again (if controlled by the AI)
  • Removed Edinburgh spawn, England gets an additional settler instead
  • excluded Sicily from Roman spawn area
  • Airships now require Combustion to be built
  • Democratic civ names are now properly displayed when in Autocracy with Representation or Parliament
  • Decreased the likeliness that Germany settles in the Ukraine, increased likeliness for the Baltic
  • Increased the likeliness that Russia settles in the Ukraine
  • Changed all occurences of "Reich" in Germany's unique names to "Empire"
I've actually got a heap of new ideas already (implementing Varietas Delectat graphics, replacing the circumnavigation UHV parts, civic-based leaderheads, completing the unique GP nameslist, finding more leader background music ...), but I decided to release it as it is to have you as my betates- ... er, I mean, so that you can enjoy my most recent changes :mischief:

Version 1.3 is available HERE.
 
I do! There's just so many things I'd also like to do and are much easier to achieve, so I'm doing them first :)
 
One question: why do the Pyramids get obsolete with Civil Service? You can't access Hurry-with-Gold until Liberalism, by when the wonder is obsolete. In case you just mistook a few terms, a universal Sacrificial Altar effect needs work with Python.

I think Thomas' War had a wonder with such effects. I'll try getting the Python code here.

EDIT:
Aha, well now I realize hurry cost modifier affects slavery as well. During the 3 years I've played Civ IV, such thought had never occured to me. How embarassing. :blush:

I'll upload the code soon, just in case it's useful for any wonder.
 
Spoiler :
## Templo Mayor Start ##

if iHurryType == gc.getInfoTypeForString( "HURRY_POPULATION" ):

pPlayer = gc.getPlayer(pCity.plot().getOwner())
b_Templo_Mayor = gc.getInfoTypeForString("BUILDING_TEMPLO_MAYOR")
obsoleteTech = gc.getBuildingInfo(b_Templo_Mayor).getObsoleteTech()
if ( gc.getTeam(pPlayer.getTeam()).isHasTech(obsoleteTech) == false or obsoleteTech == -1 ):

for iCity in range(pPlayer.getNumCities()):
ppCity = pPlayer.getCity(iCity)
if ppCity.getNumActiveBuilding(b_Templo_Mayor) == true:
HAT = pCity.getHurryAngerTimer()
pCity.changeHurryAngerTimer(-HAT / 2)

## Templo Mayor End ##


As located in CvEventManager.py.
 
You're right, Pyramids are intended to work with Slavery, not buying (I thought it was thematically quite fitting). I just didn't want the wonder to be an incentive to keep Serfdom enabled for too long, so I chose to let it expire during the middle ages. The decision for civil service was quite arbitrary (it could just as well have been Feudalism or Guilds), but I though getting Absolutism's production bonus is a nice compensation for the lost wonder effect.

There still needs to be a wonder that does the same for modern hurrying (i.e. hurry by buying). I just have no idea which wonder could provide this.

I like the Templo Mayor idea from Rise of Mankind very much, thanks for posting :)
It could be given to the Temple of Kukulkán, and the defense bonus be transferred to a famous European castle (like the Krak des Chevaliers).
 
I like the Templo Mayor idea from Rise of Mankind very much, thanks for posting :)
It could be given to the Temple of Kukulkán, and the defense bonus be transferred to a famous European castle (like the Krak des Chevaliers).

Which would lead to the Aztecs receiving -100% hurry anger in the 600 AD start?
I think it could be something from India. They deserve more exposure and it would be nice way to represent Caste System.
 
Well actually they say these days that the pyramids weren't built by slaves but by free people who received tax breaks and payment for their time. Sounds more like buy-rushing then whip-rushing to me :p
 
The last time this was brought up it resulted in a ten-paged discussion, so I try to kill it early and handwave this by Hollywood History :p

@Cethegus:
You're right, this would actually make the Aztecs overpowered (although I think it would result in -75% hurry anger, the factors being multiplicative).

India is also a good idea. Do you know a particular wonder for them? Pre-Mughal would be even better. Because I'd love to have more Hindu or Buddhist wonders, but my knowledge on that area is limited.
 
No, unfortunately. It seems that there's simply no wonders to find before the 1400's. :(

It could also be made the Indian UP. "Power of the Caste System: -33% hurry production cost." They don't have access to stone unlike the rest of the four starting civilizations, so it's very unlikely they'd construct the Pyramids.
 
Also a good idea. I'm not happy with their current UP anyway.

But my next project will be removing all circumnavigation UHV conditions. I hate to wait until the Middle Ages with Greece and Carthage, and England doesn't have to put much effort into doing it. Replacement ideas:

Greece: Macedonian Conquests: Control Egypt, Phoenicia and Babylonia by 330 BC.
Phoenicia: Phoenician Exploration: Have the most extended map of the world in 500 AD.
England: Britannia Rule the Waves: Have a larger amount of Frigates and Ships of the Line than the two following European civiliztions combined in 1800 AD.

Greece and Phoenicia can easily be cannibalized from Germany/Arabia and Netherlands/Portugal, respectively. England I'll have to write on my own.
 
For England maybe something about controlling France? The Hundred Years War and all that (their attempted goal).
 
I also considered this. But I thought it would distract too much from preparing for your settling condition, and that there are enough "control" UHVs already. Some civs should be able to win without having to use direct force.
 
There still needs to be a wonder that does the same for modern hurrying (i.e. hurry by buying). I just have no idea which wonder could provide this.

For that, do you want to use an already existing wonder or bring in a new one? There's still room for some more.

The new UHV conditions are looking quite good, especially the British one. I just wonder how much focus you need to put on the navy since I never saw AI build many impressive fleets. Will 12 Frigates and Ship-o'-the-lines be enough?
While at it, could you replace the last Spanish condition with "Be the largest empire in the world in 1760 AD"?
 
For that, do you want to use an already existing wonder or bring in a new one? There's still room for some more.
I could add a new one if there are already a button and graphics available for it (I'm terrible at modeling so doing it myself is impossible). Replacing the effect of an existing wonder would require another wonder to get that effect (with the same restrictions).

But I don't even have an idea to which wonder it could fit historically, so if you have any ideas, just tell me. Then I still can consider if it's doable.

The new UHV conditions are looking quite good, especially the British one. I just wonder how much focus you need to put on the navy since I never saw AI build many impressive fleets. Will 12 Frigates and Ship-o'-the-lines be enough?
I haven't done any research about that yet, but I think they will. That's not too bad, because I don't want that condition to be too challenging. Britain still has to settle and tech fast in the meantime.

While at it, could you replace the last Spanish condition with "Be the largest empire in the world in 1760 AD"?
Good idea! I don't like the raze condition, too, and toyed with the idea of letting them circumnavigate (at least it would be historical). But yours is even better.

Edit: Oh, and while we're at it: I'd also like to get rid of Japan's first UHV condition (as it's practically guaranteed). Any ideas?
 
I could add a new one if there are already a button and graphics available for it (I'm terrible at modeling so doing it myself is impossible). Replacing the effect of an existing wonder would require another wonder to get that effect (with the same restrictions).

But I don't even have an idea to which wonder it could fit historically, so if you have any ideas, just tell me. Then I still can consider if it's doable.

Good point. Hadn't thought of that.

I was thinking of adding Big Ben for the Brits. Currently they're more oriented for a specialist than a commercial economy, due to the few land-tiles they have to work with and the abundance of food on the home islands. Giving the money-hurrying wonder for them would be a compliment of sorts and sync nicely with their new UHV, even if it sparked conversation can the clock tower of the parliament be considered a wonder at all.

http://forums.civfanatics.com/downloads.php?do=file&id=2442
Industrialism and Steel might be its building requirements.

Edit: Oh, and while we're at it: I'd also like to get rid of Japan's first UHV condition (as it's practically guaranteed). Any ideas?
None, at least for now. That's actually a tough question unless we are to give them the "German treatment". :(

Could you consider lowering the commerce bonus from Capitalism to +1:commerce: per improvement? If you want, you can divide the +2:commerce: bonus to +1:commerce: per both Towns and Villages but try balance it down a little. It's currently acting as if every city was running Absolutism.
 
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