The wonder error I had earlier seemed just confined to that one game. I played two more games as the French and the wonders worked well.
That's good to know
Not sure how difficult these ideas are the implement and not sure if they'd make it in time for the next update, but
Would it be possible to make a special type of neutral city that once captured is automatically razed? That way we can put a weak special neutral cities in places such as in southern Spain to represent Moors/Berbers and in northern Britain to represent the Scots without severely limiting city placement choice for players.
I think it would be possible to do something like that. But I personally don't think there would be much point to it and it could become rather annoying for new players to see their recently conquered city forced to be razed. Also, much of the hindrance these cities provide comes from their culture, so we'd have to limit that as well.
Seems like a lot of effort just to represent some arbitrary cultures in already crowded places.
It seems like the Arabs and Islam never spreads much throughout the Maghreb. Also the Turks usually are unable to overtake the Arabs as the predominant Islamic power as well. Is there some way to buff the starts of both Arabs and Turks somehow and increase the likelihood they take over North Africa?
That depends on which scenario you're playing. In 600 AD, Arabs usually expand quite a bit into the Maghreb, usually even to Tunis. The Turks are also more likely to take over the near east (although they seldom conquer Mecca). In 3000 BC, both are more conservative, which I think is because Egypt and Persia still being alive and hindering their conquests.
I don't think the Turks need a buff, but maybe giving Arabia some additional Camel Archers could be a good idea.
I know this has been asked a lot, but is there any way to make crusades happen? Maybe some quest or special event that involves the holding Jerusalem at some certain date, increase animosity between Islamic and European Christian states, and/or give an apostolic palace option to declare a crusade against whoever controls Jerusalem?
The Apostolic Palace already allows to decide to declare war on any non-believer civ. Because the AP is guaranteed to be Catholic in this modmod, it's the closest approximation we currently get.
That said, however, the game allows to simulate them more closely on an event level. I could imagine giving a player an event that announces that he's been chosen to lead a crusade, which he could accept (and so entering war with Jerusalem's owner and getting a crusader stack spawned somewhere in the Near East) or decline (getting punished with increased unhappiness and worse relations with its Catholic neighbors). Accepting could also start a quest that rewards you when owning Jerusalem (though I'm not sure what that reward could be).
The only problem is that I've never played around with the event system before and only have cursory knowledge of it.
But I've thought about it as well
Lastly, with a distinction between Catholicism and Protestantism, it might make more sense to spawn the US with a Protestant missionary or no missionary at all?
Rhye has already made it so that America spawns with a missionary of the world's prevalent religion. In my test games, there's a roughly 50% chance for each Christian confession, which I think is just fine.
Thanks. Your mod's amazing already Leoreth, and these are just tiny suggestions that you shouldn't feel compelled to make before your next update. I have no modding experience whatsoever so I'm not sure how doable these things are.
Thanks to you
I hope I've made it clear why I can't account for all of your suggestions (at least immediately), but thanks for proposing them anyway.
dagriggstar said:
For Ethiopia...
Add "Rock Hewn Churches" as a wonder. Add "build rock hewn churches" as a UHV condition. Have no idea on art for it though.
I think I've even seen some art for them here on civfanatics. My question is more if they're all that significant? I mean, of course they're an incredible achievement of craftmanship, especially for their time and region, but we've already got a lot of Christian wonders, so what's so special about them? And would you have an idea for which effect it should have?
Mali
Establish a trade route worth x commerce per turn. Could change the university of sankore wonder to increase trade too (since it did increase the book trade). That would mean to acheive this condition
- Need to OB with another civ (foreign trade is worth more)
- Need to reveal a route to that civ (probably a work boat sails to the mediterranean)
- Need to make a large city in west Africa
- Extremely useful to build the University of Sankore in that city.
I personally think the Malinese UHV works well despite its repetetiveness.
jammerculture said:
No worries about making the chinese UHV too easy lol
Not sure how I did it before, but I do have the save to prove it. My latest attempt was unsuccessful, I'm blaming it on not playing Civ since your disappearance....... yeah thats it......
Well that's ... flattering.
Also, if your wanting to change the, no lose city condition, maybe it would be a good idea to make the third condition take the game into the modern era, seeing as how China is the longest surviving culture
maybe "have the only functional economy in 2010". Just kidding, I can't think of one right now, but I really think that would be a great idea. Then the chinese would have the uber-uhv, requiring an entire game of badassery to accomplish. It's already one of the hardest ones, might as well take it all the way.
That would definitely be one of those "tried to achieve but didn't" UHV conditions
However, it's already been suggested here to use "Have X golden ages by 1850 AD" where X is a difficult but achievable amount. I think it fits, and it lets your game end when the glory of the Chinese monarchy reached its end historically. Going into communist era seems to be too much to me.
After reading back in the thread in an effort to remember what my chinese strategy was I came across another bug that I had come across earlier and made note of. It involved Arabia and my diplomacy screen going wonky. The details are on page 20 of this thread.
Will have a look at it.
Edit: Okay, while the exception message only gave me a very helpful "unidentifiable C++ exception" note, I think I know where that problem comes from. It's because Abu Bakr has no leaderhead button (look at his Civilopedia entry) and the foreign advisor screen seems to break when it starts to try drawing it. Because it breaks even before it can create the tabs at the bottom, you're stuck at that window forever with the same problem. So I'll have to make my own Abu Bakr button. Sounds fun
Edit2: Done. It doesn't look pretty, but at least it doesn't break anymore.
Edit3: Now it's also pretty. A bit.