illusionpj
Chieftain
- Joined
- Feb 21, 2015
- Messages
- 3
I play Civ games and mods since the civ ever made so I'm a veteran player. I played most of the big mods of civ4 (fall from Heaven and modmods, C2C, Rise of mankind etc..) and I tried for the first time this mod and I felt writing because I think that compare to all the others, this mod is touching perfection.
Pros
a) Unpredictable AI, enjoyed the enemy trying to break my defenses in several different spots and in many cases acted like a human. So I recognize the mastermind behind this.
b) Attention to detail. I noticed that everything was calculated properly and methodically. Pretty professional work.
c) Good diplomacy and resource management (that they need the buildings to give bonus). Logistic problems is also a good idea (if it was me, I would make distance from borders count too on that so that the further you go, the harder).
d) Fast turns even in large maps.
I was discovering excited the game unfolding while I was playing randomly with the Egyptians in Standard (or large map I'm not sure) RI world map, feeling all the time that the rivals could attack any moment (and actually they did and very dangerously). I feel also to mention some parts that in my opinion could improve and make the game even better.
Cons
a) Colonization... one of my favorite parts in civ games is when I finally can travel ocean with ships and explore and colonize the new world first. In RI this didn't happen and it was a disappointment. I run everything well, build the first exploration ship (don't remember its name, it was Egyptian ) and reach America just to find Americans (the civilization) controlling almost all the continent. I exchanged map with them and in one sec all the rest undiscovered world was revealed, so... no exploration and no colonization. If they were just some wild natives with bows and spears, I guess I could conquer them but no, they were advanced like us in the old world and first in score. So in matters of realism the game lost its ground there.
My suggestion for the new world, if not empty of civs, at least 2-3 of them (so that you can use one against the other as how it really happened) and one era behind if possible.
b) Upgrade cost. I had a few experienced troops and I realize that the cost to upgrade them was so high that I never did (sometimes even more than 1000!! )
I think that lower the cost would let me keep more troops upgrading through eras reaching them some high promotions that I never saw in this game. Realistically when I make 30-50 gold per turn and one unit alone needs 1000 gold to upgrade, it's weird... the whole empire will save money for many years just to give new weapons to that unit that might die in the next battle.
I played and had a stressful cultured victory worth taking, 4th in score, surrounded by huge powers that could crush me any moment and diplomacy kept me "alive" just to steal the victory through their hands in the early modern age. So I didn't experience the game till the end but so far I would give 9.5/10 for its performance (almost perfect ) I enjoyed it and thank you for building such a masterpiece
If you want my opinion about how to make it even better, I think that the Surround and Destroy mod would be an appropriate addition as in realistic battles, surrounding an enemy actually is a tactical victory. Still, you should only add it if you could make the AI high as it is now (Cause I see in other mods the AI let me surrounding its troops and slaughter them pretty easy so the challenge was lost).
The Revolution could be an addition too, but still even this one is not perfect, as far small colonies tend to rebel all the time like they have an infinitive amount of weapons and men, so this needs a bit of attention in matters of realism.
Other suggestions: a) Morale.. losing units in a battle could affect the morale of the rest living troops (-5 strength or -1 first strike...)
b) Stricter zone of control around units, cities and forts. Also the navy will be more valuable like this cause they won't be able to pass next to the warships to upload their troops near the city. If you want a d-day, have naval superiority.
c) Rebellions when using far oil, metal and timber resources (local people that rise against corporations using and polluting their soil).
Apart of that, RI is officially my favorite real world mod of Civ 4 and I'm going to keep playing it for more time than I expected. I hope you 'll keep working on it.
Pros
a) Unpredictable AI, enjoyed the enemy trying to break my defenses in several different spots and in many cases acted like a human. So I recognize the mastermind behind this.
b) Attention to detail. I noticed that everything was calculated properly and methodically. Pretty professional work.
c) Good diplomacy and resource management (that they need the buildings to give bonus). Logistic problems is also a good idea (if it was me, I would make distance from borders count too on that so that the further you go, the harder).
d) Fast turns even in large maps.
I was discovering excited the game unfolding while I was playing randomly with the Egyptians in Standard (or large map I'm not sure) RI world map, feeling all the time that the rivals could attack any moment (and actually they did and very dangerously). I feel also to mention some parts that in my opinion could improve and make the game even better.
Cons
a) Colonization... one of my favorite parts in civ games is when I finally can travel ocean with ships and explore and colonize the new world first. In RI this didn't happen and it was a disappointment. I run everything well, build the first exploration ship (don't remember its name, it was Egyptian ) and reach America just to find Americans (the civilization) controlling almost all the continent. I exchanged map with them and in one sec all the rest undiscovered world was revealed, so... no exploration and no colonization. If they were just some wild natives with bows and spears, I guess I could conquer them but no, they were advanced like us in the old world and first in score. So in matters of realism the game lost its ground there.
My suggestion for the new world, if not empty of civs, at least 2-3 of them (so that you can use one against the other as how it really happened) and one era behind if possible.
b) Upgrade cost. I had a few experienced troops and I realize that the cost to upgrade them was so high that I never did (sometimes even more than 1000!! )
I think that lower the cost would let me keep more troops upgrading through eras reaching them some high promotions that I never saw in this game. Realistically when I make 30-50 gold per turn and one unit alone needs 1000 gold to upgrade, it's weird... the whole empire will save money for many years just to give new weapons to that unit that might die in the next battle.
I played and had a stressful cultured victory worth taking, 4th in score, surrounded by huge powers that could crush me any moment and diplomacy kept me "alive" just to steal the victory through their hands in the early modern age. So I didn't experience the game till the end but so far I would give 9.5/10 for its performance (almost perfect ) I enjoyed it and thank you for building such a masterpiece
If you want my opinion about how to make it even better, I think that the Surround and Destroy mod would be an appropriate addition as in realistic battles, surrounding an enemy actually is a tactical victory. Still, you should only add it if you could make the AI high as it is now (Cause I see in other mods the AI let me surrounding its troops and slaughter them pretty easy so the challenge was lost).
The Revolution could be an addition too, but still even this one is not perfect, as far small colonies tend to rebel all the time like they have an infinitive amount of weapons and men, so this needs a bit of attention in matters of realism.
Other suggestions: a) Morale.. losing units in a battle could affect the morale of the rest living troops (-5 strength or -1 first strike...)
b) Stricter zone of control around units, cities and forts. Also the navy will be more valuable like this cause they won't be able to pass next to the warships to upload their troops near the city. If you want a d-day, have naval superiority.
c) Rebellions when using far oil, metal and timber resources (local people that rise against corporations using and polluting their soil).
Apart of that, RI is officially my favorite real world mod of Civ 4 and I'm going to keep playing it for more time than I expected. I hope you 'll keep working on it.