madscientist
RPC Supergenius
My first ALC post from the start!! Great series. This should be an interesting game because alot of posters and advice on this forum steer away or do not mention the religion aspect much (or at least founding it). I love when I can found religions and play that angle, no one better than Isabella. So my advice
1) Be conservative on founding religions, go after polytheism first so if you are unlucky and HYuna Capac gets an Oasis to nad meditiation first you have a good edge on getting monotheism first. One comment, the AI techs slower in BTS at Monarch level so I think your chances are good to get monotheism first, espcially if AIs start meeting each other and investing in espionage.
2) Get stonhenge and oracle if you can. The GP points are valuable to get theology for the AP. The monuments and state religion (assuming you get it) will turn you into a creative civ temporarlily.
3) Once religion is secure get some defensive techs, starting with fishing/mysticism and founding an early religion leaves you in the hole. hunting/archery I think is preferable to mining/BW right off the bat.
4) Beeline engineering for the citadels. I think it is +5 XP to seige weapons. Delay economics as mush as possible.
5) Other wonders, sisten chapel, Sankor/Spiral Minuet in addition to the AP are the preferred ones. Max the use of cheap temples.
6) Backup plan to the AP. If you cannot get yourself elected, look to a cultural victory and utilize the culture corps. You should have a bunch of catherdrals to help go that route.
Just my 2 cents.
1) Be conservative on founding religions, go after polytheism first so if you are unlucky and HYuna Capac gets an Oasis to nad meditiation first you have a good edge on getting monotheism first. One comment, the AI techs slower in BTS at Monarch level so I think your chances are good to get monotheism first, espcially if AIs start meeting each other and investing in espionage.
2) Get stonhenge and oracle if you can. The GP points are valuable to get theology for the AP. The monuments and state religion (assuming you get it) will turn you into a creative civ temporarlily.
3) Once religion is secure get some defensive techs, starting with fishing/mysticism and founding an early religion leaves you in the hole. hunting/archery I think is preferable to mining/BW right off the bat.
4) Beeline engineering for the citadels. I think it is +5 XP to seige weapons. Delay economics as mush as possible.
5) Other wonders, sisten chapel, Sankor/Spiral Minuet in addition to the AP are the preferred ones. Max the use of cheap temples.
6) Backup plan to the AP. If you cannot get yourself elected, look to a cultural victory and utilize the culture corps. You should have a bunch of catherdrals to help go that route.
Just my 2 cents.