futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
For quite awhile now I've been a believer in transitioning to a CE for a late-game space race. I'm not saying that I've changed my mind on this and I'm not interested in creating another CE-SE thread, although that will probably happen anyways
What I wanted to say in this thread is that just for fun I tried a SE space race with Ramesses and was pleasantly surprised. It kind of happened organically in a game I was playing. I started out with my usual Ramesses opening. I built stonehenge/GW/oracle then war-chariot rushed my closest neighbour (Gilgamesh) then settled down to building more wonders, stabilizing my economy, and expanding my empire. The only other civ on my continent was Darius and he was far to the North leaving me enough terrain to build a 19-city empire peacefully. I consider this a nice-sized empire for going for a space race. We shared a religion and I remained at peace for most of the rest of the game except for a couple pathetic invasions by Vicky.
What follows are city-screen screenshots from some of my main cities at the time of the launch of my spaceship. No other AIs had even completed apollo at this point. I'm playing monarch/standard/normal/hemispheres. I only built I think 2 cottages in my empire and that was because I had a couple grasslands that were not chain-irrigatable and I was too lazy to farm over them post-biology. I remained in rep/bur/cs/merc/pac for the majority of the game as these civics became available. I also built the SoL.
Here are the screenshots:
Empire:
Capital with Oxford and IW (Settled GP: 10GP, 8GS, 1GM, 4GE, 1GSpy):
Gilgamesh's capital with NE:
GT + NP city:
Wall Street city:
An average city representative of the rest of my cities:
Victory screen:
I was able to manage the emancipation by running 30-40% culture slider. I was quite pleased with my late-game tech rate of around 3 turns/tech during the industrial era and about 4-5 turns/tech during the modern era. Obviously Sushi helped a lot in this game, but even without it I think that I was pleasantly surprised with how a SE can tech later in the game. In games past where I've tried I realize now that I didn't run the huge piles of specialists that I ran in this game. I think if you do that things can work out nicely. As I said in the intro, I'm not making a comparative statement here because I still think per pop it is hard to match a mature town under CE civics. I'm just saying that I was pleased at my ability to use a WE/SE to tech well enough late game to get a space race in a reasonably timely manner.
What I wanted to say in this thread is that just for fun I tried a SE space race with Ramesses and was pleasantly surprised. It kind of happened organically in a game I was playing. I started out with my usual Ramesses opening. I built stonehenge/GW/oracle then war-chariot rushed my closest neighbour (Gilgamesh) then settled down to building more wonders, stabilizing my economy, and expanding my empire. The only other civ on my continent was Darius and he was far to the North leaving me enough terrain to build a 19-city empire peacefully. I consider this a nice-sized empire for going for a space race. We shared a religion and I remained at peace for most of the rest of the game except for a couple pathetic invasions by Vicky.
What follows are city-screen screenshots from some of my main cities at the time of the launch of my spaceship. No other AIs had even completed apollo at this point. I'm playing monarch/standard/normal/hemispheres. I only built I think 2 cottages in my empire and that was because I had a couple grasslands that were not chain-irrigatable and I was too lazy to farm over them post-biology. I remained in rep/bur/cs/merc/pac for the majority of the game as these civics became available. I also built the SoL.
Here are the screenshots:
Empire:
Capital with Oxford and IW (Settled GP: 10GP, 8GS, 1GM, 4GE, 1GSpy):
Gilgamesh's capital with NE:
GT + NP city:
Wall Street city:
An average city representative of the rest of my cities:
Victory screen:
I was able to manage the emancipation by running 30-40% culture slider. I was quite pleased with my late-game tech rate of around 3 turns/tech during the industrial era and about 4-5 turns/tech during the modern era. Obviously Sushi helped a lot in this game, but even without it I think that I was pleasantly surprised with how a SE can tech later in the game. In games past where I've tried I realize now that I didn't run the huge piles of specialists that I ran in this game. I think if you do that things can work out nicely. As I said in the intro, I'm not making a comparative statement here because I still think per pop it is hard to match a mature town under CE civics. I'm just saying that I was pleased at my ability to use a WE/SE to tech well enough late game to get a space race in a reasonably timely manner.