What difficulty do you play? In Emperor and Immortal, I cannot maintain the peace unless I have an isolated start. The AI is just too bloodthirsty, and the rewards for war are too high to give up.
If you take any Cities, you may be considered a warmonger. Makes at least some sense, I think.
If you don't want to be a warmonger then don't take any cities by force...fairly simple. "But an AI wanted me to go to war with them!?!?!" Ya, go to war to clear out some units, not take 2-3 cities along the way. The AI doesn't like it when you have more cities than them, friend or not. It makes for a more challenging game.
IMO the diplo works. And this is coming from someone who got DOW on in the last GotM 40 by the whole world on the same turn. I expanded too fast and took a city by force, so I deserved it. But after 70 turns of world vs me, the world made peace and half became good friends. Why did this happen? Because the AI caught up to my # of cities and also respected my above average military #s.
IMO if you think the diplo is broken, then you don't know how to play the game that the devs made for us.
Wow, I think you spat your dummy out there. There seem to be others on this forum who have similar views so just take a breath and count to 10.
I think the general consensus is that a bit more feedback would make for a more fun game. A few more notifications or diplo points whatever could be useful to make the game appear less jarring in certain circumstances.
If you don't want to be a warmonger then don't take any cities by force...fairly simple. "But an AI wanted me to go to war with them!?!?!" Ya, go to war to clear out some units, not take 2-3 cities along the way. The AI doesn't like it when you have more cities than them, friend or not. It makes for a more challenging game.
IMO the diplo works. And this is coming from someone who got DOW on in the last GotM 40 by the whole world on the same turn. I expanded too fast and took a city by force, so I deserved it. But after 70 turns of world vs me, the world made peace and half became good friends. Why did this happen? Because the AI caught up to my # of cities and also respected my above average military #s.
IMO if you think the diplo is broken, then you don't know how to play the game that the devs made for us.
What difficulty do you play? In Emperor and Immortal, I cannot maintain the peace unless I have an isolated start. The AI is just too bloodthirsty, and the rewards for war are too high to give up.
Because you know, taking one city when you're playing on a huge map with probably dozens of cities all over the place is totally a good reason for the entire world to declare war on you.
If the AI considers itself strong enough, it will offer peace every twenty or thirty turns with ridiculous conditions (all my money, several cities and all that stuff). Only solution is to conquer one of the AI's cities.
I had a 250 turn war in a recent game (Emperor), i did not want to end it because i did not need to. Ended in an ugly nuclear war. And this is another point: There should be severe consequences for using nuclear weapons, especially the first strike, like a massive drop in all diplomatic relations (which is not taking place as far as i noticed). This goes along with the real warmongering by AI's which seems not to be penalised as well (as mentioned before).
To OP: two main things- you went to war at their behest, thinking you were doing them some favor, and helping your friendship with them. Going to war would have been ok, if you just did nothing and nonchalantly stayed in your own borders. That would have given you the 'we fought against the same enemies' bonus with them. But as soon as you take cities and do serious damage to another civ, even your 'friends' will see you as a warmonger, even if they were the ones who asked you to jump into the fight.
I don't think that would be realistic. The only country to launch a first strike so far didn't suffer severe consequences. On the contrary, it made one state surrender and another hostile state pull its head in.
Today? Entirely different story. Whomever uses a nuke in this more... 'enlightened?' age... would really catch hell.