Yzman
Deity
This. Why can't we trade maps? How was that detrimental to the game in any way?
I think they wanted to promote scouting more. I know that when mad trading was allowed, I rarely scouted anything.
This. Why can't we trade maps? How was that detrimental to the game in any way?
Faith and culture ruins need nerfing, though.
The AI gets enough perks already. I just turn the ruins off now.
No, they are not "overpowered".
Turn on Policy Saving before you start the game. Then you can hold off on choosing until ready.
I think they wanted to promote scouting more. I know that when mad trading was allowed, I rarely scouted anything.
If you don't like the word 'overpowered' to describe them, perhaps 'distortionary' would be better. Any random element that can potentially give you a massive boost, or potentially give you a map, is going to be quite distortionary. Perhaps it is fair to say that it is the culture and faith bonuses, and not the ruins themselves, that are overpowered, but the difference is really a semantic one.
Yeah in CiV often >50% of the map is revealed before Satellites because of open borders issues or the ice caps, barbarians killing scouts, etc. I really don't like this and still don't see a good reason why it is this way.So now instead I never know the layout of other continents until satellites (it's not worth getting/giving open borders, and sending a unit out there to scout....or at least is seems like too much effort).
I think they wanted to promote scouting more. I know that when mad trading was allowed, I rarely scouted anything.
Well, no, because you might get a favourable result, whilst your neighbour doesn't, or vice versa. That distorts the game whether you reload or not.
Yeah but it's random. It's not like one player AI is set to get the bonuses from huts while the others don't. It may turn out that way by coincidence, but really the bonuses usually get spread pretty evenly between myself and the other AI's in my single player games. I don't see how it's distorting the game when everyone has roughly the same chance of benefitting from it.
Why would you HATE having your warrior turned into a spearman? It's a straight upgrade with no downside, at a time in the game when the combat difference between a barbarian warrior and a player's spearman is significant.I HATE having my warrior turned into a spearman, unless I'm a spearman UU civ, which I rarely am. I LOVE having a scout become a no movement penalty archer.
Not every player in a game is going to get a culture or faith ruin. So those that do will be advantaged, and those that don't will be disadvantaged. Given it's based on sheer randomness, I would call that a distortion.
The logic that 'everyone has roughly the same chance of benefiting' means there isn't a distortion doesn't really work either. Imagine one of the ruins gave you an insta-win. Now, because it's random, every civ in the game would have an equal chance of hitting it, but it'd be clearly distortionary nonetheless.
Why would you HATE having your warrior turned into a spearman? It's a straight upgrade with no downside, at a time in the game when the combat difference between a barbarian warrior and a player's spearman is significant.
The scout upgrade is less unambiguously wonderful, as it no longer has access to scout promotions.