Hi all,
I've been playing a game on a Standard-speed, Standard-size Continents map on Prince. I'm playing as Brazil, and my hope when I started was to pursue a Tourism victory.
The wrinkle is that I started on a relatively small land mass (maybe not big enough to call a "continent"?) with only one other civ, Arabia (though no less than three city-states). I founded a second city relatively early and in a not-super-great place--the former because Arabia was starting to gobble up our already limited territory, and the latter because I was perhaps too keen to settle near a Faith-producing Natural Wonder I'd found. (I had some idea that I was going to be a major religious power to aid my victory, which hasn't really turned out to be the case.) The second city has a bunch of food sources around it, though, so I thought I'd try to make it my Science center. Unfortunately, it's been hamstrung by having just a few Production per turn.
I'd scouted the entire continent before long; after that, I did a whole lot of waiting until I was able to reach Astronomy and start sending units over the ocean. The upshot was that I didn't get off my little island and start discovering other civs until well over 150 turns in. (To be fair, though, I influenced the heck out of Arabia.)
I haven't completely written this game off, as I've quickly managed to discover most of the other civs since setting to sea, and I know most of the biggest boosts to Tourism come in the late game, and we haven't gotten there yet. Still, I'm curious: if you start a game and realize after some scouting that you're stuck in a small area with limited potential for growth, what do you do? Is it just a matter of taking stock of the available resources and making the best of it, or is there a way to shortcut Astronomy that I'm not thinking about?
-Lothe
I've been playing a game on a Standard-speed, Standard-size Continents map on Prince. I'm playing as Brazil, and my hope when I started was to pursue a Tourism victory.
The wrinkle is that I started on a relatively small land mass (maybe not big enough to call a "continent"?) with only one other civ, Arabia (though no less than three city-states). I founded a second city relatively early and in a not-super-great place--the former because Arabia was starting to gobble up our already limited territory, and the latter because I was perhaps too keen to settle near a Faith-producing Natural Wonder I'd found. (I had some idea that I was going to be a major religious power to aid my victory, which hasn't really turned out to be the case.) The second city has a bunch of food sources around it, though, so I thought I'd try to make it my Science center. Unfortunately, it's been hamstrung by having just a few Production per turn.
I'd scouted the entire continent before long; after that, I did a whole lot of waiting until I was able to reach Astronomy and start sending units over the ocean. The upshot was that I didn't get off my little island and start discovering other civs until well over 150 turns in. (To be fair, though, I influenced the heck out of Arabia.)
I haven't completely written this game off, as I've quickly managed to discover most of the other civs since setting to sea, and I know most of the biggest boosts to Tourism come in the late game, and we haven't gotten there yet. Still, I'm curious: if you start a game and realize after some scouting that you're stuck in a small area with limited potential for growth, what do you do? Is it just a matter of taking stock of the available resources and making the best of it, or is there a way to shortcut Astronomy that I'm not thinking about?
-Lothe