cannot build forbidden palace

Anarchist

Warlord
Joined
Apr 28, 2003
Messages
166
Location
England, India, France, Australia
I've searched, but not seen this (or at least one that was not user error). I have just got to Banking, and want to build the forbidden palace. It is not in my list.

None of my cities are building it (it's not even on the list and greyed out).

I had a spy tell me another player is building it.

I have now reached Printing Press, and the WC is founded (by me). I have 2 votes, all others have 1, so it has not been built.

Why can I not build it, and/or has anyone seen this before?
 
You need to have opened the Patronage social policy tree. Have you put opened Patronage?
 
Hanging gardens require tradition opener. Pyramids req liberty, Staue of Zues req Honor, Great mosque of Jenne req Piety, Forbidden palace patronage, Uffizi req Aesthetics, Big Ben req commerce, Louvre req exploration and last but not least the porcelain tower requires rationalism.
 
Statue of Liberty requires Freedom ideology
The Kremlin requires Order ideology
and Prora requires Autocracy ideology
 
Actually the ideology wonders unlock in Modern Era, so if you can be the first to that you get a shot at thsoe wonders (which are all unique except they give you a free policy)

Furthermore, you can get Ideology in Industrial Era BEFORE the 3 woneders are available.
 
That's interesting. Since the AI usually chooses other ideologies before yours (I assume for the free wossnames) you get a free pass on the Wonder of your ideology. I'll remember that.
Actually you should be picking your ideology first, even on Deity. The well trodden path to that is bee-lining Electricity with the Oxford University bulb into Radio. Be aware that leaving the Sailing line largely un-researched opens you to to the beaker overflow exploit. To avoid that either have no RA's, don't bulb your GS, or steal it.
 
The other thing to be cautious is, and I'm sure this is true that if you choose the opener for a policy tree then that doesn't show up on the diplomacy overview. So Greece may have opened Patronage and be building Forbidden City but you won't know until they take the actual first policy in the tree eg. Consulates...
Forbidden City is actually a very powerful wonder. It is really strong for a wide Civ in helping with happiness and it guarantees you get a pick in the opening WC session.
 
Actually the ideology wonders unlock in Modern Era, so if you can be the first to that you get a shot at thsoe wonders (which are all unique except they give you a free policy)

And conversely even if you are first to an ideology you can still get still beaten to the ideological wonder by an AI that chose it second or even third if you're at a high enough difficulty level.
 
And conversely even if you are first to an ideology you can still get still beaten to the ideological wonder by an AI that chose it second or even third if you're at a high enough difficulty level.

I don't think all of them are equally useful though, and to me statue of liberty stands out a bit more. They don't offer as much to whatever VC you'd be going for by then, and I wouldn't want to put a bunch of faith in a GE for it. but getting beaten to wonders on deity is so common this isn't out of the ordinary at all
 
Kremlin seems not useful at all, Tanks are rarely used in general.

It's not too bad with the 1 free social policy but yes it is the worst of the 3. I tend to think that Order is the most flexible & strongest of the Ideologies so that probably explains why it is a bit weaker than the other 2 wonders..
 
It's not too bad with the 1 free social policy but yes it is the worst of the 3. I tend to think that Order is the most flexible & strongest of the Ideologies so that probably explains why it is a bit weaker than the other 2 wonders..

Actually not the most flexible, there's nothing at all in Order to help towards Diplomatic victory.
There's also nothing at all in Autocracy that would help towards a Spaceship victory.
However a couple of Freedom's tenets would actually help a Domination victory.

With Freedom being the only tenet that has something towards the victory type it doesn't have a level 3 tenet for, it makes it by default the most flexible.
 
Actually not the most flexible, there's nothing at all in Order to help towards Diplomatic victory.
There's also nothing at all in Autocracy that would help towards a Spaceship victory.
However a couple of Freedom's tenets would actually help a Domination victory.

With Freedom being the only tenet that has something towards the victory type it doesn't have a level 3 tenet for, it makes it by default the most flexible.

Order does give a nice science bonus and the benefits to happiness allow you to grow a large population which further enhances science. The faster you get through the tech tree the easier it is to get a Diplomatic victory.
I was tending to think in raw output of your cities, Order seems to enhance cities quite a bit and the better cities are then then the easier it makes the rest of your strategy. But you're probably right in that there Order doesn't do much for CityStates and freedom is probably the best default choice but I tend to think that Order gets you through the tech tree more quickly
 
Order does give a nice science bonus and the benefits to happiness allow you to grow a large population which further enhances science. The faster you get through the tech tree the easier it is to get a Diplomatic victory.
I was tending to think in raw output of your cities, Order seems to enhance cities quite a bit and the better cities are then then the easier it makes the rest of your strategy. But you're probably right in that there Order doesn't do much for CityStates and freedom is probably the best default choice but I tend to think that Order gets you through the tech tree more quickly

Yes, and so does Freedom (some of it via synergy with Rationalism & Statue of Liberty)
New Deal boosts all academies by a raw 4 science each. (Multiplied by the science building multipliers and the Rationalism opener)

Civil Service gets a large food bonus to get all the cities to grow faster and the happiness bonus from specialists is also larger than any single Order happiness tenet.

Freedom is all about tall specialist driven economy that has planted multiple Academies.

Order is more about a wider empire that's not running them, and maybe one in which you have coal but some of your cities (recent conquests?) might not have factories constructed yet.

In general, this leads most naturally to
1. Self founded wide Liberty start -> Order
2. Peaceful Tall Tradition start -> Freedom
3. Warmongling Tall Tradition core with wide conquered empire attached -> Order
 
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