hannurabi
Warlord
- Joined
- Aug 29, 2005
- Messages
- 173
I'm not really requesting anyone (read DarkPanda) to seek these things, but if you ever come across these databits during your research, would you please let me know? You don't need to make and test any changes, I'm only interested to find the location of the correct bytes inside civ.exe.
-Building abilities. I know they are hard coded but it would be interesting for example to change Bank to produce 200% of luxury or factory 25% of production. These changes could probably be just one byte.
- Government abilities. For example make democracy to produce 3 unhappy people per unit not in home city. Or change military police number under communism to 10.
-Formula that defines how much food is needed for city to grow. This would allow some really interesting terrain stats modifications.
-Tech cost formula. I have already requested this. Even small changes could be interesting.
-If it's possible to make some other type of unit than nuclear disappear after an attack, it would be interesting. (I'm thinking catapults could be "use only once" units...)
-Difficulty level attributes. I would like to customize a difficulty level to be very difficult but still fun to play.
-etc... Actually if you find anything that you think could be interesting would you please share it?
I have a mod in mind, that I would like to create.
edit:
- Caravan income formula, both initial and trade routes
-Building abilities. I know they are hard coded but it would be interesting for example to change Bank to produce 200% of luxury or factory 25% of production. These changes could probably be just one byte.
- Government abilities. For example make democracy to produce 3 unhappy people per unit not in home city. Or change military police number under communism to 10.
-Formula that defines how much food is needed for city to grow. This would allow some really interesting terrain stats modifications.
-Tech cost formula. I have already requested this. Even small changes could be interesting.
-If it's possible to make some other type of unit than nuclear disappear after an attack, it would be interesting. (I'm thinking catapults could be "use only once" units...)
-Difficulty level attributes. I would like to customize a difficulty level to be very difficult but still fun to play.
-etc... Actually if you find anything that you think could be interesting would you please share it?
I have a mod in mind, that I would like to create.
edit:
- Caravan income formula, both initial and trade routes