thanks , for all the ideas . ı would follow the LotM example and make techs available only if one has the needed pre-tech that you can not research . 40 seems a good number and ı will follow that , too . There's also the option of placing a tech exactly on top of a former one , but it seems to be visually challenged as well . Say , you learn copper working and make iron working contingent on knowing copper . So that possibly iron working will appear in place of the box for copper .
for the settler , my lap-top might be doing tricks , ı don't exactly know . ı have no web connection at home and can't use anything apart from the Firaxis one , but having a "promising" scenario might invite help later .
thanks for the offer , but it seems to be too early . ı think ı should have a worthwhile thing at first .
is it possible to have a city graphic that covers 9 tiles instead of one ? An early idea was a Civ III version of the Master of Orion I . If possible such a thing might give an idea of spaceships landing troops on a planet , even if it was to remain a standart amphibious attack . Village-town-metropolis distinctions could be given by the number of lights on the dark side of the planet , while the daylight side might have been entirely covered by clouds . Considering we would feel sorry if an ocean planet was to go dry in a second -if invaded by a Race with desert culture .
and a return to the armies . Can we have different kinds of armies ? Say a division that carries a single unit with increased hit points , a corps with 2 and an army proper with 3 or 4 ?
is there a limit to the number of "military academies" ? Can ı produce two or five armies at the same time ? This stems from the fact that this is to involve an space /Alien element as a sideline . Aliens might send scouts to Earth and they might be easily destroyed by the Spearman , who as everybody knows , eats tanks for lunch . But naturally earthly people might also reach heavens and ı don't want one plucky marine invading a whole planet all by himself .