just remove the assault_sea line from the medium hover - test it for a few turns just to make sure,
Ok, just make sure there is at least one other unit in that era that has unitai_assault_sea.
just remove the assault_sea line from the medium hover - test it for a few turns just to make sure,
# Loop all spiceblow units and burn down the fuse by one. At time
# zero, add spice bonuses.
def SpiceBlow(self):
[...]
# Remove the feature and add spice bonuses
==> pPlot.setFeatureType(0, -1)
cx = pPlot.getX() ; cy = pPlot.getY()
for ix in range(cx-1, cx+2):
Is there anything important when setting up the game, e.g. choosing the right mapscript or its subsettings? 9 out of 10 times I try to start up a Dune Wars game, I get a CtD when the map initialization is completed and the window with the used mod components comes up
Bad news. I have the same problem. I played a game in vanilla civ. Now when I try switching back to dune wars I can't start a new game. CTD after map generation is finished. It's the 2nd time that happens to me. Last time I thought it was my fault because I made some xml changes. I fixed it by reinstalling Civ4. Now it happen again, even with 1.2 unaltered.
You are right, I had grid activated. I disabled it and it is working now again.