Hi J
I was thinking... The "Celebrity" promotion that you made for me - which works great, BTW - could be made available as a separate download. I'm sure it could be useful to a lot of other modders out there.
Actually, come to think of it, J, you could take some of the python stuff you made for me in the ModComp threads and also release it as a separate download, too (the different Marauder promotions and the WoL Herc). I would hate to see me being the only one using them.
I'm happy, that you both suggest it, because it means, that it works and you like it
.
I'll maybe do it...or you could do it
. I will not have enough time this weekend, so it'll probably need 2 weeks or so.
And i have no real idea, how to name/where to attach the two things which i made for you, cybrxkhan
. A suggestion is welcome
.
I also think of improving the AI for the promotions.
Wouldn't be to hard to force the AI to take the original and modified marauder promotions, a bit harder for the celebrity promotion, because it would need a city.
But like above, it'll need some time (i'm just not a real good programmer :/ ).
Also, I had an idea for another python promotion. It would be assigned to recon units. Whenever it is stationed in a foreign city, it would automatically siphon off a small percentage of that city's wealth and add it to your treasury. It could be called Thief, or something like that.
What do you think?
What do you mean with "stationed"? Just a round in the city, or fortified there?
First could be done, not sure for the second.
Also the AI would be a bit tricky for the second, because it would need to force real combat troops to stay in a city, so before i would have to see, if they are needed somewhere else.
EDIT:
Also, I have another little request for you, if you don't mind. How easy - or hard - would it be using python to be able to specify for a unit die after a certain amount of turns? In WoL, for example, I want my hero units to automatically disband/die after, say, 20 turns (that way no civ can have a super-powerful military unit running around forever). Would the easiest way to do this be something similar to your respawn promotion, or is it just possible in python to tell a unit to go *dissappear magically* just like that?
I haven't found out yet, how to store a value global, meaning to store it for more than a round.
I've seen modcomps with this ability, and i've also got a hint, where it's implemented too, but didn't have the time to look at it.
If i can find this out, it wouldn't be to hard, but maybe a not small problem for the AI
.