boehj
runnin' tings
- Joined
- Oct 3, 2010
- Messages
- 172
The whole point of playing a game like civ5 for a challenge is to gain an advantage over the AI 'just for being a human'. Telling people to stop the micro and stop irritating themselves... you may as well tell people to play settler. We'll have people mirroring each others' games in the S&T forum, and those wondering how some of the guys finish the game so quickly will be told "sorry, but basically you need to learn to micro the scientists".
I understand what you're saying PieceOfMind and it's clear that such attention to detail is what distinguishes the great players from the rest of the pack.
That said, can a sound argument be made as to why culture and hammers overflow, yet beakers don't? There are scarce few commodities in this game and it seems highly arbitrary that one is 'wastefully' accumulated whereas the others aren't. Shouldn't there be a standard approach to all these entities? And if not, why not?