Robert Surcouf
Civ4Col Modder
Summary:
As many fans of the Original Colonization, I was quite disappointed by vanilla Civilization 4 Colonization. However mods gave me hope. We Lost the Battle but not the War! After a while, I decided to try to do a modification on my one. So I would like to show you: Storm an Light: a modification for Civilization 4 Colonization (v1.01f).
I intend to correct as many bugs as I can, since there are many in C4C vanilla... But most of all, with Storm an Light sailing to the New World will no longer be easy. Your ships will have to cope with wind features or even storms. I've added three new terrain features: favorable and unfavorable wind and of course ... storms ! Will your crew arrive safe and sound ? Who knows?
But don't give up. There's still hope. Inventors from the old continent will help you build a knew nation. Hopefully the game experience will be improved. You will no longer have to stick with only three military units (soldiers, dragoons and cannons). Storm and Light will introduce many new units an buildings.
Acknowledgments:
I would like to thank Kairlic for letting me use his Inventor modcomp. I would also like to thank Dazio, M07, Noodles, vimaire33 (from Civfr.com) for all the ideas they gave me and for the support.
Acknowledgments:
What's new?
Components included
Global features
Bug fixes
New Civilization and Leaders
Units
New Terrain Features
Buildings
Promotions
Trade
Inventions
Latest version:
Storm and Light, version 0.19
As many fans of the Original Colonization, I was quite disappointed by vanilla Civilization 4 Colonization. However mods gave me hope. We Lost the Battle but not the War! After a while, I decided to try to do a modification on my one. So I would like to show you: Storm an Light: a modification for Civilization 4 Colonization (v1.01f).
I intend to correct as many bugs as I can, since there are many in C4C vanilla... But most of all, with Storm an Light sailing to the New World will no longer be easy. Your ships will have to cope with wind features or even storms. I've added three new terrain features: favorable and unfavorable wind and of course ... storms ! Will your crew arrive safe and sound ? Who knows?
But don't give up. There's still hope. Inventors from the old continent will help you build a knew nation. Hopefully the game experience will be improved. You will no longer have to stick with only three military units (soldiers, dragoons and cannons). Storm and Light will introduce many new units an buildings.
Acknowledgments:
I would like to thank Kairlic for letting me use his Inventor modcomp. I would also like to thank Dazio, M07, Noodles, vimaire33 (from Civfr.com) for all the ideas they gave me and for the support.
Acknowledgments:
Spoiler :
I would like to thank:
- Kairlic (Inventor modcomp, New building graphics)
- Dazio, M07, Noodles, vimaire33 (from www.Civfr.com) for all the ideas they gave me
- Dale and TAC modders from www.civforum.de for the new Education system
- Androrc the Orc for his Livestock Breeding modcomp
- TC01 for his excellent modding tutorials
- Firaxis (Civilization IV Beyond the sword concepts and graphical files, Fall from Heaven Age of Ice graphical files)
- Melcher Kürzer for his graphical files
- I don't know who for the Arquebusier graphical unit
- Anyone else I forgot !
- Kairlic (Inventor modcomp, New building graphics)
- Dazio, M07, Noodles, vimaire33 (from www.Civfr.com) for all the ideas they gave me
- Dale and TAC modders from www.civforum.de for the new Education system
- Androrc the Orc for his Livestock Breeding modcomp
- TC01 for his excellent modding tutorials
- Firaxis (Civilization IV Beyond the sword concepts and graphical files, Fall from Heaven Age of Ice graphical files)
- Melcher Kürzer for his graphical files
- I don't know who for the Arquebusier graphical unit
- Anyone else I forgot !
What's new?
Components included
Spoiler :
- Kairlic's Inventor modcomp
- Androrc the Orc's Livestock breding modcomp
- Androrc the Orc's Livestock breding modcomp
Global features
Spoiler :
- New educating system (you can only train a student into a specialist if you have the correct building, that is a building with the correct level)
e.g. you need a level three building (a university) to train a firebrand preacher.
- You can now train specialists which are not in your Colony
- Education threshold is now constant
- Immigration threshold increases slower (15% instead of 20% in v1.01f)
- REF threshold is set to 200 (instead of 75) witch means the king REF will grow less often
- Missionary threshold is now constant
- Base city growth threshold is set to 300 (instead of 200)
- You get more gold from captured cities (base capture gold and capture gold from population have been increased)
- Population counts in your score
- Tax threshold has been increased (king will increase taxes less often)
- Maximum tax increase is now 3% (instead of 5%)
- Ships can talk to chief
- You get more gold from treasures (captured Indian cities)
- Ship movement points and strength have been rebalanced
- Trade ships can now enter rival territory without a free passage treaty
- Higher Native total gold
e.g. you need a level three building (a university) to train a firebrand preacher.
- You can now train specialists which are not in your Colony
- Education threshold is now constant
- Immigration threshold increases slower (15% instead of 20% in v1.01f)
- REF threshold is set to 200 (instead of 75) witch means the king REF will grow less often
- Missionary threshold is now constant
- Base city growth threshold is set to 300 (instead of 200)
- You get more gold from captured cities (base capture gold and capture gold from population have been increased)
- Population counts in your score
- Tax threshold has been increased (king will increase taxes less often)
- Maximum tax increase is now 3% (instead of 5%)
- Ships can talk to chief
- You get more gold from treasures (captured Indian cities)
- Ship movement points and strength have been rebalanced
- Trade ships can now enter rival territory without a free passage treaty
- Higher Native total gold
Bug fixes
Spoiler :
- Standard Map generator generates bonuses on peaks
New Civilization and Leaders
Spoiler :
- New Portugal
- Leader: Martim De Sousa
- Leader Prince Henry
- Civilization Trait: Explorer (free promotion: Sea Explorer)
- Leader: Martim De Sousa
- Leader Prince Henry
- Civilization Trait: Explorer (free promotion: Sea Explorer)
Units
Spoiler :
- Trebuchet (new unit)
- Ribauldquin cannon (new unit)
- Military ships (frigates, privateer and war galleon) can now transport units and goods
- You can buy free colonists,criminals and servants in Europe
- Wagon trains and mounted units have 3 MP (instead of 2)
- Arquebusier and mounted arquebusier (new profession)
- Rifleman (new profession)
- Mounted musketman (new profession)
- Higher native attack bonuses
- Ribauldquin cannon (new unit)
- Military ships (frigates, privateer and war galleon) can now transport units and goods
- You can buy free colonists,criminals and servants in Europe
- Wagon trains and mounted units have 3 MP (instead of 2)
- Arquebusier and mounted arquebusier (new profession)
- Rifleman (new profession)
- Mounted musketman (new profession)
- Higher native attack bonuses
New Terrain Features
Spoiler :
-Favorable wind (1MP, -15% defense, 0.5 MP with sea explorer promotion)
- Unfavorable wind (3MP, +15% defense)
- Storm (4MP, +15% defense, 20% damage per turn)
- Winds are automatically generated by standard Map generator (on ocean plots only), storms appear later (triggered by events) and tend to grow...
- Unfavorable wind (3MP, +15% defense)
- Storm (4MP, +15% defense, 20% damage per turn)
- Winds are automatically generated by standard Map generator (on ocean plots only), storms appear later (triggered by events) and tend to grow...
Buildings
Spoiler :
- Pasture (new building)
- Stable (cost modification, now needs tools instead of horses)
- Ranch (cost modification, now needs tools instead of horses)
- Chapel (new building)
- Saw mill (new building)
- Tinker's House, Workshop, Laboratory (new buildings)
- Totem Pole
- Sacrificial Altar
- Stable (cost modification, now needs tools instead of horses)
- Ranch (cost modification, now needs tools instead of horses)
- Chapel (new building)
- Saw mill (new building)
- Tinker's House, Workshop, Laboratory (new buildings)
- Totem Pole
- Sacrificial Altar
Promotions
Spoiler :
-Mobility 1 (-1 movement cost) [naval units]
-Sea Explorer doubles movement on Favorable Wind plots [naval units]
-Mobility 2 (+10% attack and defense on wind features) [naval units]
-Sea Explorer doubles movement on Favorable Wind plots [naval units]
-Mobility 2 (+10% attack and defense on wind features) [naval units]
Trade
Spoiler :
- Changed standard price for the following goods (sell price/buy price):
Silver (40 /41)
Tools (8-10 / 9-11)
Guns (12/15)
- Changed native buy price for the following goods:
Silver (20)
Tools (21)
Guns (25)
Food (2)
Trade Goods (6)
Horses (12)
Silver (40 /41)
Tools (8-10 / 9-11)
Guns (12/15)
- Changed native buy price for the following goods:
Silver (20)
Tools (21)
Guns (25)
Food (2)
Trade Goods (6)
Horses (12)
Inventions
Spoiler :
-Potatoes
- Corn
- Fishing
- Native Fauna
- Native Flora
- Native medicine
- Native friendship
- Native spirit
- The Reformation
- Counter-Reformation
- Protestantism
- Education
- The New World
- Printing Press
- Journal
- Optics
- Navigation
- Telescope
- Astronomy
- Physics
- Letters of Marque
- Gunpowder
- Ironworks
- Arquebusier
- Matchlock Musket
- Flintlock Musket
- Corn
- Fishing
- Native Fauna
- Native Flora
- Native medicine
- Native friendship
- Native spirit
- The Reformation
- Counter-Reformation
- Protestantism
- Education
- The New World
- Printing Press
- Journal
- Optics
- Navigation
- Telescope
- Astronomy
- Physics
- Letters of Marque
- Gunpowder
- Ironworks
- Arquebusier
- Matchlock Musket
- Flintlock Musket
Latest version:
Storm and Light, version 0.19
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