TSG 122 After Action Report

I found this thread via the Acken Liberty thread in Strategies and Tactics.

For awhile now, I've been meaning to try out something that I've never done before, namely, a SS cultural victory. I've been playing mostly multiplayer, which is not at all conducive to that VC. I feel my liberty game is as solid as my tradition game now, but my piety game is obviously untested. So I find a map with no water (lots of land), prince difficulty (even more land), an obvious faith pantheon (to ensure religious buildings) and an excellent wide/piety civ (Egypt) and I managed to pull of a rather unimpressive (as far as I'm concerned) Sacred Sites victory.

Culture Victory
T190
1300AD
Base Score 1142
Final Score 3005

- Did you use your UU?
Heh, why would I on a map with nothing but rough terrain?
- Was your UB useful?
Yes, expand anywhere, no luxes needed!
- How useful was your UA?
I build a few wonders, but I feel i probably would have gotten them anyway.
- Did you use spying to your advantage?
Game was over before spying was an issue.
- Did the map type help or hinder victory and how?
Rough terrain = lots of barbs. Lots of barbs = lots of dead settlers. Meaning more room for me.
- How did the difficulty level affect your game decisions?
You just don't worker steal on prince, and you need to plan for the AI not having $$ to trade with. It forces you to be self sufficient. Thankfully, Egypt solves that problem.
- Was Faith helpful to achieve victory? How?
It was what the entire game revolved around. Tithe, Pagodas, Mosques (I figured the game would be done by the time I would need art slots from cathedrals), and religious texts. I made the culture leaders my target for spreading my religion for 75% extra tourism and the game went pretty smoothly.
- What Social Policies did you choose and in what order?
Piety 3, opened liberty so I could build pyramids early (worker starved), then finished Piety, Finished Liberty, opened up Aesthetics right before the game ended.
- What did you do for Science and Population expansion?
I foolishly teched for observatories before Acoustics. Game could have been done 20 turns sooner with an early Musicians guild.
- How did you like Highlands?
It's amusing. I don't know that I'd play it all the time, but it was fun. I'd definitely like to try my hands at a science victory wide with 7+ observatories, that's for sure.

All in all, so much fail on this, I could have been done 20-40 turns sooner had I gotten reformation earlier, and not went to Astronomy instead of Acoustics. It wasn't until I started dropping cities everywhere that I realized that Persia wasn't THAT far out of reach and I would have just needed 1 more musician after the liberty finisher to finish him off.

Fun game, finished it in an afternoon.
 

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Game: Civ5 GOTM 122
Date submitted: 2015-11-28 13:43:04
Reference number: 33571
Your name: Mesix
Game status: Science Victory
Game date: 1715AD
Turns played: 253
Base score: 2322
Final score: 4644
Time played: 4:54:00

- Did you use your UU? No. It would be almost worthless with all the hills on highlands. Also, I don't much care for ranged UU which upgrade into melee units.
- Was your UB useful? Yes. Happiness and faith (and food from Feed the World) bonuses were fantastic. Also, with Piety they are built very quickly.
- How useful was your UA? I built quite a lot of wonders, so I would say that the bonus was useful. It would have been better to stack with Tradition though.
- Did you use spying to your advantage? Not really. First spy was set to defense in my capital. Next couple were put in CS. Later, all were moved to AI capitals as diplomats.
- Did the map type help or hinder victory and how? This was a very slow map. I didn't find Arabia until about turn 210. This delayed the World's Fair which slowed policy progression.
- How did the difficulty level affect your game decisions? Piece of cake.
- Was Faith helpful to achieve victory? How? Yes, I went full Piety and really soaked up the faith in this game. I had 4 GP planted as religious sites which are quite nice with the Piety finisher.
- What Social Policies did you choose and in what order? Opened Liberty and Piety -> to Collective Rule -> full Piety -> opened Commerce -> full Rationalism -> Freedom ideology -> to Mercantilism -> finished Liberty
- What did you do for Science and Population expansion? Internal trade routes + scientist specialists + Rationalism + Freedom tenets
- How did you like Highlands? It was okay. All of my cities had ample production. As mentioned earlier, exploration was a bit slow.

I wrote a brief post about my first 100 turns.

I fought two wars. Dido DOW me relative early (perhaps turn 110 +/- 10 turns) about the time I was finishing Education. I churned out some CB which were later upgraded to XB. Her location turned out to be quire defensive with the lakes and mountains limiting my movement. I burned two of her cities and made a puppet of her capital before getting peace. After whittling Dido down, I found that Assyria had conquered two CS on the other side of her which were ripe for liberation so I DOW. Funny enough, after liberating them and getting peace, Assyria was my closest ally for the rest of the game.
Spoiler :


I intended to leave Carthage as a puppet for a limited time to keep the cost of social policies in check. Since it took so long to get the World's Fair, I forgot about annexing Carthage. This mistake slowed down my research, I'm sure. Another mistake was to let Globe Theatre wait so long (trying to get just one more GW) that Suleiman eventually built it (he also built the Great Wall and beat me to a couple of other wonders).

Here is what my empire looked like on the turn I launched my ship.
Spoiler :
 
Won turn 327.

Made lots of mistakes in the end game. Had over a dozen GS to burn and somehow decided to burn most of them after researching Rocketry. Of course I then had no time to build Apollo and Hubble.

Oh well, you live you learn :)

Loved the map! Also liked the "no tradition" challenge. Please keep varying the parameters this way, it makes the game way more interesting.
 
hey my time was actually better than Mesix, ok I'm damn proud of myself now :lol:
I'm happy to be a benchmark. Congratulations on the faster time. I think there are other players who are tougher to beat than me.
Loved the map! Also liked the "no tradition" challenge. Please keep varying the parameters this way, it makes the game way more interesting.
I agree. Having restrictions which vary common game play helps to make these games more interesting.
 
Game: Civ5 GOTM 122
Your name: strake
Game status: Science Victory
Game date: 1858AD
Turns played: 299
Base score: 2626
Final score: 4450

After what felt like a very slow start, I finally built aqueducts and got all my food caravans running, and expanded to 8 cities. I am very fond of a few tall cities, so this whole game was a very interesting stretch for me. Such normally simple decisions like where do I put my artist/writer/musician academies because it felt like Thebes didn't have the population to handle running those specialists too. Choosing city sites based on them having only a handful of decent squares and knowing that would probably be fine.

I had a war with Dido and Assyria because they ganged up and DoW me. I had the money at the time to buy a couple crossbows and happened to have my cities placed so that I only needed to defend 2 choke points. They threw troops at my arrows for a while, and then ended up capturing the nearest Assyrian city for access to the Natural Wonder and furs. And shortly after that Dido gave me another city with a peace deal.

I focused on an early religion, and it took over the world. Tithe, Pagoda, growth, and eventually reformed to be able to buy science buildings, which then ended up buying most of my science buildings fairly quickly.

I blended Liberty/Piety to start, Rationalism to specialists boost, Then finished Liberty/Piety. Freedom, and then Commerce to the cheaper buying at which point I bought all my space parts and won.

I really enjoyed being forced to avoid a policy and rethink my typical strategy. I also enjoyed buying all my science buildings with my stupid amounts of faith.
 
ame: Civ5 GOTM 122
Date submitted: 2015-12-01 16:33:41
Reference number: 33588
Your name: beto_java
Game status: Science Victory
Game date: 1952AD
Turns played: 372
Base score: 1751
Final score: 2366
Time played: 5:14:00
Submitted save: final_Ramesses II_0372 AD-1952.Civ5Save
Renamed file: beto_java_C512201.Civ5Save
 
Your name: Kendon
Game status: Science Victory
Game date: 1931AD
Turns played: 351
Base score: 2111
Final score: 3015
Time played: 15:37:00

I used chariot archers to chase barbarians. I'd hoped my scouts would find advanced weapons but that didn't happen so I was past turn 100 before I could start to conquer the neighbours.

On Prince the AI wouldn't have early workers to steal so it took a while to develop the resources. On the positive side scouts could walk past the barbarian camps without being attacked.

This game was unusual in that my religion dominated almost from the moment it was founded. That meant, due to Tithe, there were no money problems.

Highlands require a lot of road building. Early movement is slow. I wasted time looking for Mt Kilimanjaro. In a science game, though, observatories everywhere make a huge difference.

I bulbed my scientists more efficiently this game instead of having a couple left at the end, so I'm learning.
 
Your name: Wild_Woojsha
Game status: Science Victory
Game date: 4000BC
Turns played: 349
Base score: 1747
Final score: 2531
Time played: 13:35:00

- Did you use your UU?


Absolutely, but horse archers are so much better. Definitely a second favorite early unit though.

- Was your UB useful?


It was the only thing that got me out of unhappiness-land after I settled all 8 of my cities and ran out of luxuries.

- How useful was your UA?


It's a TRAP! Wonders kill, at least they do if you build them first instead of basic infrastructure first.

- Did you use spying to your advantage?

Barely, I killed a lot of spies but it didn't help too much otherwise.


- Did the map type help or hinder victory and how?


Helped immensely. I built an observatory in every city and the AI couldn't even try to take them thanks to how I placed them.

- How did the difficulty level affect your game decisions?

If this had been a higher difficulty, the constant wars with my neighbors would have sunk me. Since it was prince, I did what I wanted. Very forgiving setting, Emperor and below for me at least are very forgiving.

- Was Faith helpful to achieve victory? How?

It could've been, but I didn't pursue it like I should have.

- What Social Policies did you choose and in what order?

I built my monument late because I didn't want to win. That's the only reason I can think of anyway, from now on Monument is second after a scout!

- What did you do for Science and Population expansion?

Focused more on happiness than that at first, then built granaries, aquaducts, and farms on every river, took fertilizer shortly after industrialization and factories, went freedom, etc.

- How did you like Highlands?

So many hills, and SO MANY BARBARIANS!!! That's the good thing about war chariots, they can be everywhere at once.

If I had built my settlers at turn 40 like I was supposed to instead of bee-lining for Great Libary Rush to NC with one city like I had, this would have ended 100 turns faster. I also managed to somehow lose the world's fair to babylon, I do not know how but it annoyed me greatly. I never finished Rationalism, so I ended the game with 3000 unspent faith. I also forgot to take screenshots. Fun Game though, and congrats to Acken for showing why his Guides should be followed word-for-word and turn-by-turn!
 
Game status: Science Victory
Game date: 1868AD
Turns played: 304
Base score: 3126
Final score: 5210
Time played: 6:35:00

I settled in place and scouted heavily (3 scout start). I was pretty successful with this and gained much from ruins. I took the honor opener to persecute barbarians and was ruthless throughout the game. I took the pantheon that gave me more faith and culture for gold and silver and made much of that as I switched over to production to churn out a few settlers before getting National College following Great Library.

I expanded quickly and eventually too over Assyria so I could have the jungles to the north. No other wars to report.

Abit inefficient at the end as tech outran my ability to build/rush spaceship parts, but overall a quick science victory by my standards.
 

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What is that UI mod that many of you seem to be using? I really like how it presents info compared to the default UI.
 
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