Suggestion for first GOTM - One City Challenge, Time Victory, Scored by territory

Mallipeep

Warlord
Joined
Nov 6, 2002
Messages
150
Reasons why i think this would be a cool first GOTM

1) This type of scoring/winning condition is something not possible on previous civilizations. In civ5 your culture can expand your borders to infinity ( at least im still getting new tiles at 60 in my current game - someone should check the rules out to be sure)

2) Lots of choices to be made
- spend gold to buy some of the first 31 tiles to save some culture points, or use that gold to buy city states/culture items instead
- use artists to culturebomb, or put them on desert tiles to get more culture and let your city do the expanding
- position your culturebomb to the tip of your border for maximum nr of tiles, or go for those 2 new resources to sell first
- go rationalism to get techs faster ( with one city your tech will suffer somewhat ) or get piety to utilize that tons extra happiness on culture and get more policies faster
- get some units in case you need to liberate some of your maritime/cultural city states or swallow that loss and focus on your culture buildings/wonders
- put specialist on culture to get more artists to culturebomb with or get some engineers to rush wonders

3) since this probably has to be with mediumish difficulty setting wont end the game too quickly for newbies

4) will last all eras, while still being quite fast game ( having one city to take care for makes the turns go fast pretty quickly

5) less focus on combat, which will need more work and better AI to be fun to some people
 
OCC culture is limited to a radius of 5 tiles, with a maximum of 91 tiles without culture bombs. I don't know if this is explicitly stated anywhere, but that was the extent of my borders in the OCC games I have played.
 
OCC culture is limited to a radius of 5 tiles, with a maximum of 91 tiles without culture bombs. I don't know if this is explicitly stated anywhere, but that was the extent of my borders in the OCC games I have played.

Worth looking into... I had a OCC game where my culture grew in a straight line over an ocean and to a luxury resource on a 1 tile island after expanding a huge amount naturally. It was definitely over 5 tiles away, probably 7-8 if I recall correctly.

I embarked a worker out that way and improved it, and I got the happiness boost. I wasn't able to work the tile, however. That was still limited to the standard 3 tile radius of a normal city.
 
I'm fairly sure that there is no limit and even if there were a limit, I think that you'd hit the limit of turns before you hit the limit of cultural borders.
 
Wait, in OCC, do you get bigger cultural borders, or bigger city-resource-eating borders?

Because in my current OCC, there isn't a scrap of iron nor a single horse to be found anywhere near my capital.
 
I'm pretty sure that cultural borders can grow to farther away than 5 tiles (I've seen it in replays that people sent me as test cases for my replay viewer), but the city can only work tiles that are at most 5 tiles away. Maybe that's the confusion? Since resources don't need to be worked, they are not a problem except that it'll take very long until you get them.
 
A wouldn't mind having an OCC GotM at some point, mainly because I'm terrible at micromanaging a moderately-sized empire, nevermind a large one :p I don't know if city radius is limited to a certain number, but if it is, you could just play an OCC anyway (with OCC actually turned on in the settings, so we don't see people with huge puppet empires >=[), either for a Science/Culture/Diplomacy victory, or whoever hits 2050 with the best score.
 
How about a OCC GOTY with all of the victory conditions but domination turned off?

And, uhm, raging barbarians. Yeah.
 
I just played a OCC game, by about 1900ad my cultural borders quit expanding, they were stuck at 5 tiles in all directions. don't know if that was the case pre-patch or not, however.
 
One of my first games was an OCC as India; even buying the Angkor Wat, my cultural boundries stopped at 5 tiles. The Border marker permanently showed "1 turn till expansion" for the remainder of the game.
 
GOTMs don't normally have specified win conditions. They're only doing that with these test games so that they can get a good sample for each type. Your idea might be more appropriate for a Gauntlet if the flaws could be hammered out.
 
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