FilthyRobot
Chieftain
- Joined
- Aug 26, 2013
- Messages
- 76
Hey Guys,
I really enjoy multiplayer civ in BNW, but I'm very, very bored with always having to open tradition to actually be competitive. Is anyone having success versus other strong players opening anything besides tradition? Tradition just seems to have everything you need early and late game.
-The opener is the fastest culture generator early, creates great cultural border growth which indirectly encourages city-growth and saves on early tile-buying expenses. Oh, and since it's MP, you're almost always heavily limited in expansion locations, which further encourages the 3-4 city games.
-Legalism lets you double-scout opener and avoid wasting early hammers on a monument, and then provides maintenance free monuments at the most gold sensitive portion of the game. Not to mention, it saves you hammers and gold in each of your expands too.
-Monarchy is the single most overpowered social policy in the game, providing lots of early happiness and gold, just when they're needed (expanding, no gold buildings, unlikely to be working many gold tiles since growing/settling) and it continues to scale all game, just getting better and better as your capital gets huge.
-Landed Elite is early growth, % based growth for the entire game. This equates to early production options, and fantastic science all game.
-Oligarchy is 3-4 maintenance free units, all game, for minimal defensive purposes, a little weaker than the others, but still yet another gold generating policy.
-Aristocracy is a small happiness boost and a moderate wonder production boost (oh, and larger cities are already better at wonder spamming due to having more centralized production)
-The closer is absurd, with 15% growth if your first 4 cities, free aqueducts (often before you'd get them otherwise) which combine growth and ANOTHER gold saver AND the ability to faith-purchase great engineers, who are disgustingly strong in MP.
What the hell can compete with this set of bonuses? BNW MP is early game gold starved and science-focused (even if you go domination, science is still king for the military tech) and tradition gives huge amounts of early gold and sustained, all-game, growth.
I'm fed up with being forced into Trad 6, Pat 2, Rat 2-6 but I really don't see competitive options. Hell, I'm even losing a duel atm where I tried a liberty opener vs trad. Help me out here, what else is even viable? How can any other tree/combination of trees actually compete?
I really enjoy multiplayer civ in BNW, but I'm very, very bored with always having to open tradition to actually be competitive. Is anyone having success versus other strong players opening anything besides tradition? Tradition just seems to have everything you need early and late game.
-The opener is the fastest culture generator early, creates great cultural border growth which indirectly encourages city-growth and saves on early tile-buying expenses. Oh, and since it's MP, you're almost always heavily limited in expansion locations, which further encourages the 3-4 city games.
-Legalism lets you double-scout opener and avoid wasting early hammers on a monument, and then provides maintenance free monuments at the most gold sensitive portion of the game. Not to mention, it saves you hammers and gold in each of your expands too.
-Monarchy is the single most overpowered social policy in the game, providing lots of early happiness and gold, just when they're needed (expanding, no gold buildings, unlikely to be working many gold tiles since growing/settling) and it continues to scale all game, just getting better and better as your capital gets huge.
-Landed Elite is early growth, % based growth for the entire game. This equates to early production options, and fantastic science all game.
-Oligarchy is 3-4 maintenance free units, all game, for minimal defensive purposes, a little weaker than the others, but still yet another gold generating policy.
-Aristocracy is a small happiness boost and a moderate wonder production boost (oh, and larger cities are already better at wonder spamming due to having more centralized production)
-The closer is absurd, with 15% growth if your first 4 cities, free aqueducts (often before you'd get them otherwise) which combine growth and ANOTHER gold saver AND the ability to faith-purchase great engineers, who are disgustingly strong in MP.
What the hell can compete with this set of bonuses? BNW MP is early game gold starved and science-focused (even if you go domination, science is still king for the military tech) and tradition gives huge amounts of early gold and sustained, all-game, growth.
I'm fed up with being forced into Trad 6, Pat 2, Rat 2-6 but I really don't see competitive options. Hell, I'm even losing a duel atm where I tried a liberty opener vs trad. Help me out here, what else is even viable? How can any other tree/combination of trees actually compete?