strategyonly
C2C Supreme Commander
Words to the wise: You cant make "permanent" changes without all the other modders approving them first, IF its a HUGE project like this one is.
Luxury should somewhat generate crimes. It would make things like jewellers generating crime redundant.
These are my goals:Just curious, have you considered the possibility of specialists/super specialists or Great people having an affect on such properties?
I can empathize with your point. However, some of our loose ends may be misunderstood at the moment. Even if we don't seem to be directly working on some of them, most are probably threads that are planned to be reworked or to be tied into as the current projects come back around. The mod is in such a stage of constant development that we cannot help but to have many such unfinished works. In many places we have placeholder effects and objects that will be far more developed once another aspect of the project has been put in place. Not to say you don't have a point but have some faith... I'm sure the mod will eventually reach a point where we begin to really buckle down and clean it up.I don't want to sound ungrateful, the mod is great, but playing it you get to understand pretty quick that for modders, it's probably more fun to add new stuff than to make the included one actually work as real gameplay additions.
Do we have ability to add property to unit? Now all properties are connected to city.
For example each unit will have property morale.
It will be good if we will have ability to connect property to:
UNIT
CITY
PLOT
CIV
As far as I can see we do. Just look at the healer units they have the disease property attached. I may be adding a couple of civ level properties as part of te WLBO merge.
They don't... they have the Disease property MODIFIER.
However, I believe a unit can hold a property value. AIAndy claimed they could we just haven't done it yet. And that's a big part of the Morale project plan too.
Correct, like cities and plots, units can hold properties. So can players, teams and the game itself, which together I call game objects (while promotions, unittype, buildings and the like are game object modifiers).They don't... they have the Disease property MODIFIER.
However, I believe a unit can hold a property value. AIAndy claimed they could we just haven't done it yet. And that's a big part of the Morale project plan too.
@AiAndy
So we can add property to plot with resource?
I think resources as properities should have priority.
I would be awesome if we have production/consume resources done by properties.
Tourism
Phase: Added
Certain Buildings Create Tourism Points
Tourism can be used to generate gold, science, culture, education, entertainment, luxury by modders
Tourism is lowered by flammability, air pollution, water pollution, radiation
With replacemaent organs techs that could be stole organs crime that lowers tourism.
I heard about cases where tourists where taken and their kidney was stolen