(2015-03-01 build):
UA: Gain a free GP every 394 years after researching Calendar.
UU: Atlatist - a Composite replacement that's available a tech tier earlier and starts with free logistics promotion.
UB: Pyramid - Shrine replacement granting 2 Faith and 2 Science.
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I'm declaring Maya as OP in their current state. There are multiple factors at work here for that, but essentially they are too good at too many things at the same time.
They gain a faith bonus from Pyramids, ensuring them about double the early Faith income than other Civs. This translates into a faster Religion, so you get a head start on pressure, and you can purchase Missionaries to spread earlier as well.
The Pyramids also grant 2 Science, and make ICS doable - the early beakers give a free 2 population from a tech perspective, and make it possible to build the Pyramid before Monument because you don't need to grow as quickly or at all in the beginning. Earlier Pyramids also mean earlier Faith income, further snowballing their Religion.
This, on it's own, adds depth and I like that part. It's this in combination with their other traits that I have problems with.
First of all, the Atlatist. Not only does it come sooner than a Comp Bow, it also attacks twice. This alone is incredibly strong, both defensively and offensively and you can plan a military strategy around it, and basically just go kill your neighbor, or forward settle with impunity. Here's the kicker though - they can be upgraded and they keep their logistics promotion!. Meaning, you not only get a superstrong early game unit, but for a very minor gold cost you get a midgame unit that's just as strong! Biggest problem I have with that is the fact that they don't obsolete with XBow tech, but with Rifling. So by midgame I can easily hold pushes with my out-of-date UU because I can upgrade them into XBows for a minor gold cost and they instantly become twice as good as a normal XBow (roughly, also you get XP faster so maybe even better than just twice as good).
Proposed Change: Obsolete them with XBow tech (still Machinery?). Increase upgrade cost.
Second, the free GP ability. It comes into play way, way too early. Free Scientist at turn 30? Yes please! Free Engineer to get any high impact early game wonder you want without having to invest into it particularily? Yes please! Free Great Prophet to enhance by turn 50, before anyone else has even had time to found a Religion, or the possibility to not pick a strong faith but high utility pantheon and still get first Religion? Yes please! Want to get a free GP of your choice once you've gotten every GP at least once? Hell-the--yeah!
This UA makes the Maya like BNW Babylon on steroids, because they can do Science and Religion and strong Culture through wide play and strong lategame production through wide play and incredibly defense against any kind of medieval or later attack. Tithe is especially problematic in combination with this, because you can enhance before any of your ICS cities even converts so you get an insane amount of early money and GPT if you also manage to convert only some AI cities or City States.
Proposed Change: Move the starting technology to Theology to reduce early game impact and snowballing.
UA: Gain a free GP every 394 years after researching Calendar.
UU: Atlatist - a Composite replacement that's available a tech tier earlier and starts with free logistics promotion.
UB: Pyramid - Shrine replacement granting 2 Faith and 2 Science.
---
I'm declaring Maya as OP in their current state. There are multiple factors at work here for that, but essentially they are too good at too many things at the same time.
They gain a faith bonus from Pyramids, ensuring them about double the early Faith income than other Civs. This translates into a faster Religion, so you get a head start on pressure, and you can purchase Missionaries to spread earlier as well.
The Pyramids also grant 2 Science, and make ICS doable - the early beakers give a free 2 population from a tech perspective, and make it possible to build the Pyramid before Monument because you don't need to grow as quickly or at all in the beginning. Earlier Pyramids also mean earlier Faith income, further snowballing their Religion.
This, on it's own, adds depth and I like that part. It's this in combination with their other traits that I have problems with.
First of all, the Atlatist. Not only does it come sooner than a Comp Bow, it also attacks twice. This alone is incredibly strong, both defensively and offensively and you can plan a military strategy around it, and basically just go kill your neighbor, or forward settle with impunity. Here's the kicker though - they can be upgraded and they keep their logistics promotion!. Meaning, you not only get a superstrong early game unit, but for a very minor gold cost you get a midgame unit that's just as strong! Biggest problem I have with that is the fact that they don't obsolete with XBow tech, but with Rifling. So by midgame I can easily hold pushes with my out-of-date UU because I can upgrade them into XBows for a minor gold cost and they instantly become twice as good as a normal XBow (roughly, also you get XP faster so maybe even better than just twice as good).
Proposed Change: Obsolete them with XBow tech (still Machinery?). Increase upgrade cost.
Second, the free GP ability. It comes into play way, way too early. Free Scientist at turn 30? Yes please! Free Engineer to get any high impact early game wonder you want without having to invest into it particularily? Yes please! Free Great Prophet to enhance by turn 50, before anyone else has even had time to found a Religion, or the possibility to not pick a strong faith but high utility pantheon and still get first Religion? Yes please! Want to get a free GP of your choice once you've gotten every GP at least once? Hell-the--yeah!
This UA makes the Maya like BNW Babylon on steroids, because they can do Science and Religion and strong Culture through wide play and strong lategame production through wide play and incredibly defense against any kind of medieval or later attack. Tithe is especially problematic in combination with this, because you can enhance before any of your ICS cities even converts so you get an insane amount of early money and GPT if you also manage to convert only some AI cities or City States.
Proposed Change: Move the starting technology to Theology to reduce early game impact and snowballing.