reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,212
Happiness can come from coloseums, faith spending buildings, luxuries and some social policies.. Some civilizations don't add happiness as a unique.
The solution to that is simple: take the plunge and start as a completely different civ. Pick Shoshone or France or Maya or whoever. If you can't figure out how to keep happiness up, come to forums and look up helpful threads, or start a new one. Try getting beliefs, or city state bonuses, or social policies to help combat the unhappiness. Every civ in the game is capable of producing an empire that doesn't constantly sink into unhappiness. Some need more luck than others to do this, but all of them can do it.
I agree with this. I think uniques would be bad if they were completely imbalanced, but they aren't at all. There are a few civs that are a bit strong (Poland, cough, cough), but I think the civ designers did a really good job of balancing out each civ while making their uniques fun. Half the fun I have in this game comes from trying to roleplay out how I imagine each empire is, and I find that the uniques greatly help with allowing me to do that. I suppose I'm not going to play a peaceful Mongolia (though I believe Madjinn won a deity game with Mongolia using no UUs to prove its possible, so you are not required to use UUs), but why would I want to roleplay a peaceful mongolia? I feel like my uniques add to the immersion I feel in the civilization, and expand my roleplay options rather than limit them.
But archipelago and Pangaea are only two of the possible map types. About all the others have a place for both sea units and land units.
Yeah but you wont have to always get to use your uniques in the map that youre on. So if youre unique with keshik and youre in archipelago you wouldnt get very far since theres not enough land to be mobile and get the keshiks moving. Keshiks can move in land but not in water.
Au contraire, mon frère, keshiks also move in water. Try it. Put one in water... you will find it will, in fact, move. Now if you're talking about a mountain, that will not move. An atoll? Won't move. Natural wonders: also won't move. But keshiks in water? Ah yes, keshiks in water do move, sonny boy.
Au contraire, mon frère, keshiks also move in water. Try it. Put one in water... you will find it will, in fact, move. Now if you're talking about a mountain, that will not move. An atoll? Won't move. Natural wonders: also won't move. But keshiks in water? Ah yes, keshiks in water do move, sonny boy.
Isn't there an option to just turn off UAs and UUs?
This way, everyone will be happy...
How you want to play your game shld have no impact on how I want to play my game.
The solution to that is simple: take the plunge and start as a completely different civ. Pick Shoshone or France or Maya or whoever. If you can't figure out how to keep happiness up, come to forums and look up helpful threads, or start a new one. Try getting beliefs, or city state bonuses, or social policies to help combat the unhappiness. Every civ in the game is capable of producing an empire that doesn't constantly sink into unhappiness. Some need more luck than others to do this, but all of them can do it.
I agree with this. I think uniques would be bad if they were completely imbalanced, but they aren't at all. There are a few civs that are a bit strong (Poland, cough, cough), but I think the civ designers did a really good job of balancing out each civ while making their uniques fun.
Half the fun I have in this game comes from trying to roleplay out how I imagine each empire is, and I find that the uniques greatly help with allowing me to do that. I suppose I'm not going to play a peaceful Mongolia (though I believe Madjinn won a deity game with Mongolia using no UUs to prove its possible, so you are not required to use UUs), but why would I want to roleplay a peaceful mongolia? I feel like my uniques add to the immersion I feel in the civilization, and expand my roleplay options rather than limit them.
Actually... yes, why not? Having an option to turn uniques off would be cool.
Four pages in -- and no one has agreed with you that turning off uniques should be any kind of priority...
Well, out of a 100 things we could ask for developers to work on, this would be probably number 98 or 99.
So why not? Because there is so much more important things that developers could be doing to tweak V.
I don't quite get it...having no uniques is like playing a civ but not using any of its UA UU UB. that's not too hard...just play austria and don't build coffeehouses and hussars, for example.
maybe it's an issue for you when playing multiplayer to make it absolutely balanced. but in general, the fact that there are special things is what makes the game interesting, and players like that feeling of uniqueness.
I don't quite get it...having no uniques is like playing a civ but not using any of its UA UU UB. that's not too hard...just play austria and don't build coffeehouses and hussars, for example.
maybe it's an issue for you when playing multiplayer to make it absolutely balanced. but in general, the fact that there are special things is what makes the game interesting, and players like that feeling of uniqueness.
This discussion is making me realize... I've (we've) been playing civilization for 20 years now. I started with civ1 shortly after it came out in the early 1990's, and I don't really play anything else. I've tried a few different games over the years but always come back to civ, 95% of my gameplay over the past two decades has been the civilization series. One of my favorite qualities of the series has been its replayability, and I think it's safe to now say that "civilization has stood the test of time." *rimshot*
As the years have progressed, the expectations and requirements for replayability have certainly increased. I played Civ1 about a dozen times and thought that it had unlimited replayability whereas with Civ5, I'm well over 100 games now and still want more variance. Regarding the OP, the game that he's describing- one with no unique attributes among the various civs- is what civ1 was. The only thing that defined playing Rome vs. playing America was that you were purple.
Moving forwards, my desires for the game are the polar opposite of the OPs. I want more variance between civs, to the point where playing a different civ is a completely different experience. One of the errors that may have occurred with Civ5 is that they tried to make too many civilizations; I'd much much rather have half as many civs in the game if they were twice as distinctive. Venice was something new and interesting but all the others are so similiar; similar enough that some of the more potent strategies (Cbow spams, horse-selling, etc)work across the board with much greater impact than exploiting what's unique about a civ.
So, more civs like Venice. Not similar in advantages, but similar in that it is so distinctive that it requires a different strategy to operate that civ, and such a strategy would be ineffective with other civs. When it comes to what makes a civ unique, I want LESS:
-this unit is 12% stronger and has a different name than when it's built by other civs
-this building which provides culture also provides faith for this civ
-while all civs can get bonuses from CSs, this civ gets 50% more of it
-this civ can make this improvement instead of a farm, for +1/+1/+1 instead of +2/0/0
and MORE:
-this civ has rediculous gold bonuses, but they can't do any of their own research
-this civ makes units 5 times stronger than other civs, but they can only make 1 unit per city
-this civ gets a 50% bonus to production AND iqnores unhappiness penalties when at war, but suffers -10 happiness when at peace with all other civs