Kopernikus1979
Warlord
Thank you for that detailed answer. So I will try the mod next time.
Nick
Nick
Robk, would it be possible for me to use your mod for my scenario (assuming I can figure out how to do that)?
First, thank you so much for this mod, Robk. It is both useful and fun.
However, there are some things missing from the mod, and if these improvements could be added, that would be very great. I didn't read through all eleven pages of discussion, so apologies if this has already been addressed, but:
(1) There is no "Science" historical data. There is a set of graphs called "Science", but the values given are the number of technologies each civ has researched rather than the number of beakers that civ is generating per turn. Could you please add a true "Science" historical data graph, and then rename the current "Science" graph to "Technologies"?
(2) Similarly, the "Culture" historical data actually gives the number of social policies each civ has taken rather than the amount of culture that civ is generating per turn. Could you please add a true "Culture" historical data graph, and then rename the current "Culture" graph to "Social Policies"?
(3) The population graph is misleading because it counts "demographic" population rather "true/game" population. For instance, suppose Civ A has 2 cities, each of population 4, for a total of 8 population, and Civ B has only 1 city, of population 6. Civ A has more population than Civ B. However, for demographic purposes, Civ5 considers each city of population 4 to be 48,000 people and each city of population 6 to be 150,000 people, so demographically, Civ A is considered to have 96,000 people and Civ B to have 150,000 people. This gives the misleading representation that Civ B has greater population than Civ A when in fact the opposite is true and Civ A has greater population than Civ B. Could you please add graphs for "true/game" population in addition to what you currently have, which is "demographic" population?
Absolutely! I have no problems with people integrating this mod into other mods or scenarios.
I'm having some trouble adding your mod to my scenario, any suggestions?
Edit: I think I've got it, but I'm not sure its the way it is supposed to be done, I created a folder named info addict and one for each folder in it (Lua, Art, and XML), then copied all of those files in each of the respective files to the paralell files in my mod, not sure if this will work.... And is this a bad thing to do (like the equivalent of plagiarizing although I did give you credit)? I'm going to hold the release until you say its ok
<Actions>
<OnModActivated>
<UpdateDatabase>XML/InfoAddictText.xml</UpdateDatabase>
</OnModActivated>
</Actions>
<EntryPoints>
<EntryPoint type="InGameUIAddin" file="Lua/InfoAddictInit.lua">
<Name>Info Addict Init</Name>
<Description>Loads all Info Addict lua contexts</Description>
</EntryPoint>
<EntryPoint type="DiploCornerAddin" file="Lua/InfoAddictDiploCornerAddin.lua">
<Name>Info Addict Diplocorner</Name>
<Description>Adds a menu item for Info Addict to the diplo corner menu</Description>
</EntryPoint>
</EntryPoints>
As long as scenarios work like general mods (and I haven't done scenario stuff yet so I'm sure if they do), you'll also have to put the same entry points into your scenario that info addict uses. Pop open the modinfo file for Info Addict and you'll see this at the bottom:
Code:<Actions> <OnModActivated> <UpdateDatabase>XML/InfoAddictText.xml</UpdateDatabase> </OnModActivated> </Actions> <EntryPoints> <EntryPoint type="InGameUIAddin" file="Lua/InfoAddictInit.lua"> <Name>Info Addict Init</Name> <Description>Loads all Info Addict lua contexts</Description> </EntryPoint> <EntryPoint type="DiploCornerAddin" file="Lua/InfoAddictDiploCornerAddin.lua"> <Name>Info Addict Diplocorner</Name> <Description>Adds a menu item for Info Addict to the diplo corner menu</Description> </EntryPoint> </EntryPoints>
You can also set up the same thing by going into modbuddy and setting up the XML action and entry points from there. For reference, I uploaded images showing what they look like when I'm in modbuddy.
Copying files in is about the only way you can package mods together so it's totally alright.
I'm just going to mention your mod and point the way to it becuase I can't figure out how to add your mod to my scenario (Its quite confusing). Thanks again for all the time and help.
ranger:
Please list all mods that you are currently running.
Secondly, when you start a game, do you do it through the Single Player button in the Main Menu, or do you do it inside the Mods menu?