Probably not, I just can't find the time to look into modular modding.Any chance you will make this a Modular Mod using the MXMLL?
1. Maybe, I do have plans for more ethnic groups, just don't know which ones exactly.Question:
(two actually)
1. Are you planning to include more ethnic groups, like South Asian/Indian for example?
2. Are you planning to include ethnic units for more later units, like Muskets and Cavalry (i don't think modern is necesssary, but perhaps reinessance units?)?
I'm gonna check that file but I'm stumped. I made sure to load all the units to verify that none are missing art or cause crashes. Is it possible that you have something in CUstomAssets that conflicts with the mod?I'm still having my game crash with no explanation even after downloading the xml fix - unfortunately, I really don't have a way of pinpointing what it is. I'm attaching the saved game if that will help someone figure out what it is.
Looks good so far, very cool infact, but i noticed the Praetorian for the Romans may be in the wrong slot. Its in a swordsman slot and not the Praetorian at least in world builder, so not sure if it would be right in the game. The Praetorian button just puts the regular one down. Worth checking out. Only bug i see so far. Look great!
1. Maybe, I do have plans for more ethnic groups, just don't know which ones exactly.
Probably not, I just can't find the time to look into modular modding.
Russia, Vikings and Germans can fit in one style, for sure in the earlier ages.
there's quite a big difference between a german/scandinavean and a slav.
Hmmm, I just did that and there was no problem. Has anyone else encountered this error?Rabbit, you may already know this but I'll post it here just to make sure. Version 3.14 crashes to the desktop whenever somebody makes an African pikeman. I haven't looked at the xml at all, but I verified this by going to world builder and plopping down a pikeman for Zara Yaqob . . . instant CTD.
Hmmm, I just did that and there was no problem. Has anyone else encountered this error?
I added a link to modular version of the mod to the first post. Thanks to mamba for compiling it.
Well I've added all these African units to my CusomAssets. I've also added musketmen for the styles as well. What do you think?
I've also been thinking of using Chugginator's worker(s), and maybe giving that horsearcher an actual bow (plus, to make it look more different from the Numidian Horseman)
They look great! The Africans have caught up with the other art styles now.
I agree with the horse archer situation- it's a bit odd to have a Horse Archer unit without a bow...