OK, I built Karlson, the Duval leader last night, and folks I think we have our first androgynous leader.
No offense to the unit designer, but he looks like a refugee from 'N Sync or Backstreet Boys with a big weapon.
I have to say he was disappointing as national heroes go. He really is not much more than the Champions you can build when you get the same Iron Working tech. Yes, he does have the hero promotions and one extra movement pt, but this dude needs a superpower badly. How about something like Cure Disease or Medic II? Maybe those are not consistent with his character, but he needs something.
Compare him to other Tier III national heroes like Corlindale, Donal Lugh, Lola, and the very powerful Alkazan to name a few and he is very weak. Some sort of superpower would change that.
I think I know now what the problem is with the Students of Kilmorph, etc. When you create the unit, it does not have the button for spreading the religion. This is why I didn't think it would work. However, when I move the unit to a city, the button appears. I think with the Thanes of Kilmorph, etc. the button is there when the unit is created. Of course, your Students also have the ability to hurry production and I love that ... especially since Soldiers of Kilmorph are quickly obsoleted now.
I see in your comments you addressed the lack of Cure Disease for the Dural civ. Are you saying that EVERY unit produced in the city with that Statue would be able to cure disease? Maybe a bit much. What about Medic II? Are there any units I missed that could get that promotion?
Thanks for the explanation on the professors - I didn't get Feudalism yet.