Events

NikNaks

Deity
Joined
Jul 25, 2006
Messages
2,972
Location
England
Okay, how about events? They'll be fun to do, right? Right?

Bedroom Aide from Mr Historical
You have been caught cheating with a presidential aide!
Requires Mass Media or similar
  1. Silence them! - -20 gold per media/legal building
  2. I did not have relations with that woman! - Chance you might be discovered grows larger with every media/legal building in capital; Maintenance costs x2 for next 2 turns; If discovered, 3's effects occur but doubled
  3. "I'm sorry!" - :mad: in all cities for next few turns
The Fanatics from Amogos
An aggressive secret society named "The Fanatics" has been discovered in the midst of a brainwashing ceremony; they were armed and are preparing an assault on the city of [city name here].
  1. Kill them at all costs - 5 turn revolt in [city name here]; Temporary :mad: in all cities
  2. Alert the people and fortify the barracks - Barbarians spawn near [city name here]; Temporary defensive police force spawns
  3. Aggressive? Secret? Armed? Brainwashing?! Send a message to them, we could do business - Some sort of Mercenary system here or some mercenary civ has better relations or extra units (needs work)
Election Rigging from SoI
The chief of your intelligence service tells you that upcoming elections in the neighbouring country could be an opportunity to alter the country's policy in our favour.
  1. That's a great idea! Finance the election campaign of the most favorable candidate - +3 in relations with the country
  2. We must use the situation to its full extent! Find the right man to become our puppet president - The country becomes your vassal state; The country must be a lot weaker than you
  3. No, we must see to it that the elections are democratic - Randomly +/- 2 in relations with the country
  4. Let them deal with their elections themselves - No effect
Aerial Espionage from SoI
Your AA forces report that that spy planes of [country] have been very active in our aerospace recently, threatening our country's security. What are your orders?
  1. Shoot them down and analyse the debris! We won't stand any trespassers! - +1 :) in your cities; one off +:science:; -3 with [country]
  2. Send [country] official note of protest - -1 with [country]; one off + to [country]'s espionage points
  3. Let them fly. We won't risk a diplomatic row with [country] - -20% to your cities defence bonus for 5 turns
Foreign Aid from SoI
A natural disaster had stricken [country]. They evidently need foreign aid:
  1. Give refuge to some of the victims. We need someone to do dirty work in our cities, right? - +1 population in some of your cities; -1 relations with [country]
  2. Send minimum aid. One small transport plane with hot-water bottles would be enough - +1 relations with [country]
  3. We must do everything we can for them! - Subtract gold; +1 :) in your cities; +3 relations with [country]; +1 with all other countries for 5 turns
  4. No we don't have resources to spare on these miserable worms - +1:mad: in your cities
World 2008 Mod from Amogos
An amazingly awe-inspiring video game mod called "World 2008 Mod" has been developed and is attracting lots of money.
  1. Cash in on its success! - Collect between 43 and 276 [Currency].
  2. We could use this as teaching material in schools - +1 :science: from Parliament, University, School
Immigration Crisis from Mr Historical
Incensed by the large amounts of immigrants coming to your nation from <country>, there have been newspaper campaigns, rioting, and mass protests against the regulations currently in place.
  1. I hear the peoples call! - +:) in all cities for 3 turns; Open borders agreement with <country> canceled and -1 relations
  2. I will stand by my beliefs! - +1 :mad: in 4 largest cities; Chance of anarchy; +1 relations with <country> and neighbouring democracies; +1 pop in some cities
  3. Crush the impure invaders! - +:) in all cities for 5 turns; Switch to Authoritarian* civic without anarchy; -1 pop in some cities; -5 relations with <country>; Open borders with everyone canceled, unless they have a defensive pact or similar; -1 relations with democracies; +300 gold from impounded property if this is possible
*Subject to change

Accidental nuclear launch! from Mr Historical
One of your scientists accidentally fired a <nuke> at <city>, with devastating effect!
  1. It was an accident! - -3 relations with <civ>; Moderate chance enemy will attack you
  2. Hush it up - -1750 gold; No unhappiness; Very low chance of war
  3. Declare war! - War is declared on <civ>; -6 relations with <civ>
Minority Report from ianinsane
The leader of a suppressed minority in <civ> is travelling through your country, impressing the masses. Would you like to meet him?
  1. No! We don't want to spoil relationship with <civ> - No effect, +1:mad: in own cities for next few turns
  2. Yes I will unofficially meet him - -1 relations with <civ>; +1 with an enemy of <civ>
  3. Yes! Human Rights have to be respected everywhere. Welcome him with honours! - -2 relationship with <civ>; <civ> refuses to talk; +2 with an enemy of <civ> and all democracies; +1:) for the next few turns
Tidal Wave from ianinsane
A seismic sea wave has hit your coast. The destruction is devastating. Several foreign states and NGOs are offering their help.
  1. Don't let them into the country! They will only spy on us and influence our people with their propaganda! - Only possible with authoritarian civic; -3 population in coastal cities; -1 relations with foreign civs
  2. Don't let them into the country! We will accept their humanitarian goods and distribute them to the suffering. Our people will love us! - Only possible with authoritarian civic; -2 population in coastal cities, -2 with foreign civs, +2:) in the next few turns
  3. For god's sake, let them help! - -1 population in coastal cities; +1 relations with foreign civs; With authoritarian civic, +1:mad: in the next few turns
Espionage Leak from Mr Historical
An official in your government has leaked the name of a spy to the press, who has been forced to leave. (A random spy of yours is destroyed)
  1. Fire a scapegoat - -10% production in capital for 6 turns; Espionage points decreased
  2. Go to court, and change the security service's coverage in national media- 565-984 gold spent; Drop in espionage points; 15% increase in espionage points per turn
  3. Fire the heads of intelligence! - -20 gold; -5% EP drop for next few turns; -25% commerce in capital; Workers work -25% for next 2 turns; +2:) in all cities for next 12 turns; +1 relations with all other civs
Infidels! from Mr Historical
The religion of your homeland has been subject to ridicule by <civ>. Your religious leaders are appalled!
  1. Denounce their claims! - -1 relations with <civ>; +1:) in cities with state religion
  2. I'm not bothered - No change in relations; +1:mad: in cities
  3. Fatwa! - Triggers "We love the ... day"; +3:) in all cities for 5 turns; Barbarian units spawn in <civ> for 3 turns; -3 relations with <civ> and its allies
  4. Jihad! - Declare war; +50% military production; Triggers "We love the ... day"; +3:) in all cities for 5 turns
International SDI from SoI
<civ> wants to join your SDI system and asks to build SDI sites on their territory. Your Foreign Minister warns you that it can trigger protests concerning with the balance of power in the region.
  1. Tell them that additional SDI sites are not needed - <civ> gets SDI; +2 relations with <civ>; -1 relations with countries neighbouring <civ>
  2. Of course! Building additional sites will boost our system's effectiveness - +5% to SDI's chances to destroy ICBMs; <civ> gets SDI; +4 relations with <civ>; -2 relations with countries neighbouring <civ>; Costs 500 currency
  3. Let's create a global SDI system! - +10% to SDI's chances to destroy ICBMs; <civ> and its neighbours get SDI; +1:) with <civ> and its neighbours; Costs 2000 currency
  4. No, we'll keep our military secrets - -1 relations with <civ>
 
Sub-prime Economy from ianinsane
Some especially ingenious bankers had the idea that you could make a lot of money speculating with real-estate credits negotiated by people to poor to pay interest. And everybody believed them! Now the system has crashed and several banking houses are threatened with bankruptcy. What should we do?
  1. Don't you remember business school? Don't you know about the self-healing power of the markets? Governmental intervention is for Commies! - For the next 20 turns: +2 maintenance cost of Banks and Stock Markets in own civ; +1 maintenance cost of Banks and Stock Markets in foreign market economy civs; -10% :hammers:
  2. We need to do something! Support the banking houses with enough money so they don't go bankrupt! - -50 gold per bank; For the next 10 turns: +1 maintenance cost of banks and stock markets and +1 :mad:
  3. Save the banking houses and nationalise them! These boneheads can't think for themselves! - -150 gold per bank; From now on, +5% gold per bank; +1 :) for the next few turns; -1 relation with other free market civs
AIDS from ianinsane
The AIDS infection rate in our country has rised dramatically during the last years. Experts are talking about HIV pandemic. Our young people are dying! What should we do?
  1. This is the divine punishment for the sinners. We can only alleviate their pain with the knowledge of our traditional medicine - -2 population in every city; +5 :yuck: for the next 20 turns; -1 foreign relations
  2. Teach the people the advantages of purity and sexual abstinence! - Costs 50-150 gold; -1 population in every city; +5 :yuck: for the next 5 turns; No population growth for the next 15 turns; +1 :mad:
  3. We need to intervene! Boost national campaigns on sexual health and the use of condoms - Costs 100-300 gold; -1 population in every city; +5 :yuck: for the next 5 turns; From now on granary only stores 35% of cities growth
  4. Start a national action schedule! We need more sexual education, cheap access to contraceptives and an educational campaign for girls and young women! - Costs 500-1000 gold; -1 population in every city; +5 :yuck: for the next 5 turns; +:science: to research the tech Gender Mainstreaming
*Gender Mainstreaming should massively reduce the probability of this event to take place. So does every Health Promotion Center building that can be built with the tech Biopolitics.

Hostage Crisis from Mr Historical
A citizen of your nation has been kidnapped by a terrorist group affiliated with <country>.They demand the release of one of their leaders, or the hostage dies!
  1. We will never negociate with terrorists! - +:mad: in all cities for next three turns; -1 relations with <country>
  2. We must help that poor man! - +:) in all cities for next 2 turns; -1 with all allied civs; <country> recieves Great Person; +1 relations with you
  3. Assemble a strike force. We're going in! - +:) for 2 turns in all cities; -3 relations with <country> +1 with allies; -1000 gold; 60% chance of success, else 2.
Conspiracy Theory from Amogos
Required Advanced Planes or similar

A UFO was spotted near <city> and the citizens want an answer.
  1. UFOs? Aliens!? these people play to many video games! Tell them that it didn't happen - +1 :mad: for one year (culminative); Sightings may continue
  2. Um... Err... It was a weather balloon :shifty:! I swear! - +1 :mad: for a few months; -150 :gold: to publish a 500 page book explaining it; Sightings will continue but no doubling and tripling
  3. <civ> is doing it again. Their spying doesn’t go unnoticed - -3 relations with <civ>
Operation Oops
In an illegal/un-authorized attempt to gain more funds, a PMC/Military Legion (depends on government type) has attacked <civ> at a bad time for them. The remaining government is calling you a back stabbing war monger (not necessarily a bad thing) who can't keep his assassins loyal and people want an answer.
  1. Tell them we had nothing to do with the assault - +1 :) in all cities for next year; Can't declare war on anybody for 6 months to a year
  2. Tell them we had everything to do with it - Collect 500 :gold: for taking the blame for the mercenaries; -2 relations with <civ> and -1 with civs friendly towards them
  3. Hmm... Show them the proof of the PMCs/Military Legions association with <civ> - +1 :) in all cities for next year; -5 relations with <civ>
 
Bio Fuel from fahrenderfisch
Scientists are working on how to make fuel from rice.
  1. Great! Since burning petrol increases global warming, and we run out of it anyway, support it! - Costs 15% of income per turn; +1:) in cities with oil for some time; Leads to Rice Out
  2. What? Why? Are we running out of oil? Is it Global Warming!? - +1:yuck: and-5%:hammers: in cities with oil for some time; Leads to High Rices!
They are basically the same, just that option 2 has less positives, since you gave no money to your scientist.

Rice Out
The scientist found a way to make fuel from rice in mass production, but now your storage of rice is getting short and the price is rising.
  1. Well, maybe I panicked a bit, global warming is not as bad after all. Finance some more PR work and import more oil! There must be more somewhere... - +1:yuck: and -10%:hammers: in all cities with oil for some time; -1 with other civs due to bullying them out of fuel; -5 gold per turn every time this option is selected; Event will reoccur regularly
  2. Phew, about time. Oil is getting short, and I'm already sweating. Pass a law that this fuel has to be used. Oh, and buy the missing rice from global markets - +3 :) and +3 :health: in all cities; +10% :hammers: in cities with oil (permanent); -2 with other civs (rising food prices); Civs with Sid's Sushi are likely to declare war (rising food prices); If you have Sid's Sushi, +10 :mad: for some time in all cities with the corporation; Forced to spend gold (maybe 10 per rice bonus on the map); Event never reappears
  3. No Rice? No Way! Give the scientist even more money to find alternative fuel sources. And build a new research infrastructure - +1:mad: in all Sushi cities (since it takes a while to find alternatives); -10%:hammers: for some time; +2 :) and +1:health: in all cities (permanent); -10% per turn of your income (increases each time it appears); Makes the event reoccur with increasing speed; With each occurrence, you're more likely to find an alternative and end the repetition
High Rices!
Even though you ignored him, he went ahead and discovered the technology he needed. Unfortunately, you have no control over him, as you didn't fund him. And now, rice is in short supply and prices are rising.
  1. The idiot! I told him we didn't need this! There's no global warming and we've still got plenty of oil. Finance some more PR work... and import more oil! - +1:yuck: and -10%:hammers: in all cities with oil for some time; -1 with other civs (since you're buying their oil and the price is rising); -5 gold per turn (every time this option is chosen); Event will occur regularly
  2. Phew, about time. Oil is getting short, and I'm already sweating.It's lucky that scientists don't listen to politicians.Pass a law that this fuel has to be used and buy more rice from global markets - +1 :) and +2 :health: in all cities (permanent); -2 with other civs (rising food prices); Civs with Sid's Sushi are likely to declare war (rising food prices); If you have Sid's Sushi, +10 :mad: for some time in all cities with the corporation; Forced to spend gold (maybe 10 per rice bonus on the map); Event never reappears
  3. No Rice? No Way! Give the scientist even more money to find alternative fuel sources. And build a new research infrastructure - +1:mad: in all Sushi cities (since it takes a while to find alternatives); -10%:hammers: for some time; -10% per turn of your income (increases each time it appears); Makes the event reoccur with increasing speed; With each occurrence, you're more likely to find an alternative and end the repetition
 
An aggressive secret society named "The Fanatics" has been discovered in the midst of a brainwashing ceremony; they were armed and are preparing an assault on the city of [city name here].

a) Call all police forces! Kill them at all costs. (5 turn revolt in [city name here] and temporary :mad: in all cities.

b) Alert the people and fortify the barracks. (Barbarians spawn near [city name here])

c) Aggressive? Secret? Armed? Brainwashing?! Send a message to them, we could do business :mischief:. (Some sort of Mercenary system here or some mercenary civ has better relations or extra units)
 
The chief of your intelligence service tells you that upcoming elections in the neighbouring country could be an opportunity to alter the country's policy in our favour.

- That's a great idea! Finance the election campaign of the most favorable candidate. (+3 in relations with the country)

- We must use the situation to its full extent! Find the right man to become or puppet president (the country becomes your vassal state) ( the country must be a lot weaker than you)

- No we must see to it that the elections are democratic.(Randomly +(-) 2 in relations with the country)

- Let them deal with their elections themselves.
 
Your AA forces report that that spy planes of [country] has been very active in our aerospace recently threatening country's security. What are your orders?

- Shoot them down and analise the debris! We won't stand any trepassers!(+1 :) in your cities, + to the :science: and - 3 with [country]

- Send [country] official note of protest. (-1 with [country], average + to the [country]'s espionage points)

- Let them fly. We won't risk a diplomatic row with [country] ( temporaly -20% to your cities defence bonus)




A natural disaster had striken [country] They evidantly need foreign aid:

- Give refuge to some of the victims. We need someone to do dirty work in our cities, right? (+1 population in some of your cities)

- Send minimum aid. One small tranport plane with hot-water bottles would be enough. (+1 in relations with [country])

- We must do everything we can for them! (substract gold, +:) in your cities, +3 in relations with [country], temporaly +1 with all other countries]

- No we don't have resources to spare on these miserable worms (+1 :mad: in your cities)
 
An amazingly awe inspiring video game mod called "World 2008 Mod" has been developed and is attracting lots of money.

a) Collect between 43 and 276 Gold/Dollars/Currency/Bills/Coins.

b) We could use this as teaching material in schools. (+1 :science: from Palace/Parliament/Capital)
 
Immigration Crisis
Incensed by the large amounts of refugees/Immigrants coming to your nation from <country>,there have been newspaper campaigns,rioting,and mass protests against the immigration regulations currently in place.
-I hear the peoples call!+:) in all cities for 3 turns,cancel open borders agreement with <country>,take - from neighbouring democracies?
-I will stand by my beliefs+:mad: in 4 largest cities ,+ with <country> and neighbouring democracies,chance of civil building being destroyed (riots)
+1 pop in some cities
-Crush the impure invaders! +:) in all cities for 5 turns,switch to authoritarian immigration civic with no anarchy,- pop in some cities (lynch mob),massive relations collapse with <country> and no open borders with anyone.+300 gold from impounded property
if this is possible!
 
maybe having wahabism/radical islamism in a city which is not its state ideology would increse the risk of a 'terrorist atrocity' happening to that civ.Or,indeed any ideology
 
accidental nuke launch when you have a large stockpile of icbms,hits a random city with a nuke {requires fibre optics}
-fire a nuke at your own city (no war),massive unhappiness
-call all-out war with that civ
-blame it on an accident,small unhappiness,chance enemy will still attack you
-Bribe the enemy to cover it up -1750 gold,no unhappiness,small chance of war
 
Immigration Crisis

Sounds like Italy...

Some suggestions:

The leader of a suppressed minority in [CIV] is travelling through your country, impressing the masses. Would you like to meet him?

1. No! We don't want to spoil relationship with [CIV] (no effect, +1:mad: in own cities for next few turns)
2. Yes I will meet him nonofficially (-1 relationship with [CIV], +1 with an enemy of [CIV])
3. Yes! Human Rights have to be respected everywhere. Welcome him with all honours! (-2 relationship with [CIV]/refuses to talk, +2 with an enemy of [CIV] +1:) for the next few turns)


A seismic sea wave has hit your coast. The destruction is devastating. Several foreign states and NGOs are offering their help.

1. Don't let them into the country! They will only spy on us and influence our people with their propaganda! (Only possible with authoritarian civic; -3 population in coastal cities, -1 with foreign civs)
2. Don't let them into the country! Though we will accept their humanitarian goods and distribute them to the suffering. Our people will love us! (Only possible with authoritarian civic; -2 population in coastal cities, -2 with foreign civs, +2:) in the next few turns)
3. For gods sake, let them help! (-1 population in coastal cities; Additional effect with authoritarian civic: +1 with foreign civs, +1:mad: in the next few turns)
 
'An official' in your government has leaked the name of a spy to the press!(any spy being built ,or in the borders of your civ is destroyed
-fire a scapegoat{-10% production in capital for 6 turns, espionage points decreased
-go to court,and in a landmark case change dramatically the security services coverage in national media ( - 565-984 gold expended and drop in espionage points BUT 15% increase in espionage points per turn.
-fire the head of intelligence for this lapse,and any other senior figures connected to the scandal.-20 gold ,-5% EP drop for next few turns,possible -25%production,cuture,research(all-civ),commerce in capital,workers work -50% for next 2 turns.BUT you get +happiness in all cities for next 12 turns,and +1 with all other civs.
 
The religion of your homeland has been subject to RIDICULE in a book of <country>.Your religious leaders are appalled
-Bad,bad, infidels!-1 relations with country, small+happiness in cities
-Im not bothered!no change in relations,+unhappiness in cities
-Fatwa! massive popularity,spawning of barb units in <COUNTRY> for 3 turns.-3 relations with that nation and its allies
-Jihad!declare war,+50% military production,massive popularity
 
[country] wants to join your SDI system and asks to built SDI sites on their territory, but your Foriegn Minister warns you that it can trigger protests of the neighbouring countries concerned with the balance of power in the region:

Tell them that additional SDI sites are not needed. ([country] gets SDI, +2:) with [country], +1:mad: with countries neighbouring [country])

Of cause we simply must agree, building additional sites will boost our systeme effectiveness.(+5% to SDI's chanses to destroy ISBMs,[country] gets SDI, +3:) with [country], +5:mad: with countries neighbouring [country]

I think I've found the solution, we'll create a global SDI system! (+10% to SDI's chances to destroy ISBMs, [country] and it's neighbours get SDI, +1:) with [country] and it's neighbours)

No, we'll keep our military secrets.
 
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