All rejoice! The
new version is here and it has plenty of seitan!*
* Or "meat" if you're an omnivore
First of all, BMF:
- Great Scientists have a 10 turn cooldown for discovering techs.
- Concept: Consulate. Founded in a City State after a Great Merchant diplomatic mission, it allows you to see other player's influence. The
Hanseatic League is now a wonder: puts a Consulate in all City States.
- Kill request from City States removed.
- Improved Patronage (including educated elite spawn rate)
- National Treasury re-added (was changed to the Hanseatic League before).
- Extra specialist yield display fixed.
- Announcement made if you are beaten to Scripture (for the free Missionary). There is actually a bug in the firaxis code: if a CS gets there first, the game crashes because it cannot get a Missionary (disabled for CSs). Found out using IGE. So I made my own implementation instead.
- Bonus on attack and against wounded from mounted units are now lost on upgrade.
- Trebuchets go obsolete with Ballistics, as one would expect. Corrected Conquistador upgrade path.
- All resources except iron are now available (if you can put the improvement on) at their discovery tech. Should prevent confusion.
- Changed/improved Sputnik Program, Cray-1 Supercomputer, Hubble, LHC.
- Made better icons for Red Cross and Olympic Park
Then for FTM we have:
- DLC civs are automatically detected, a manual delete is no longer needed.
- Mongolia UA = "
Gains Science for the empire from each City captured. All mounted units have +1 Movement." The bonus is not rewared for repeated captures of the same city.
- Zulu UA = "
Gains Golden Age points for the empire from each non-Barbarian unit killed. Melee units ignore terrain costs." The Impi gets the Buffalo Horns promotion (the old UA).
- German UA = "Melee and Gunpowder units gain +15% Combat Strength when attacking. +1 Production from Engineer specialists and +2 Production from the Manufactory tile improvement."
- Viking Fury gets extra gold from raiding encampments and cities. Non-DLC Berserker now replaces longsword.
- Nri-Igbo UA improved. Selected a slightly less lame diplo screen (if someone has a good African god-king scene for me, I'd be very grateful!).
For PTW it's just the Danish (Vikings in the scenario) and Polynesians founding the correctly named capital.
So lots of lua in this update and lots of time. Because of no job.
I hope you guys enjoy! Any feedback is appreciated, even if it's just an account of how your game went