Basic Events (mod comp)

modifieda4

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Basic Events by ModifiedA4 v1.2 1/21/2013

The Basic Events mod comp adds events to later eras. Adapted from "JKP1187's EVENTS" by JKP1187 .
Ported to BUG 4.4.

1.2 Download here
Change Log:
Spoiler :

  • 1.0 initial release
  • 1.1 fixed world free enterprise txt error
  • 1.2 adjusted quests to be compatible with >18civ DLL
    enabled tsunami event
    enabled slave revolt warning event
Requirements:
  • BTS 3.19
  • Gamecore DLL independant
  • BUG 4.4

see readme.txt for installation instructions.

Features: (see reference link above for full event descriptions)
* Partisans fix included


credit to JKP1187's for the original mod:goodjob:
 
updated to version 1.2:
adjusted quests to be compatible with a custom gamecore dll which enables more than 18 civs.
Spoiler :

in cvrandomeventinterface.py
Code:
# to correct quests for calculating based on number of players rather than worldsize
#replaced all: gc.getWorldInfo(gc.getMap().getWorldSize()).getDefaultPlayers()
#with: (2*(gc.getMap().getWorldSize()+1)-1)

default number of players per map size:
duel 2
tiny 3
small 5
standard 7
large 9
huge 11


new equation:
duel 1
tiny 3
small 5
standard 7
large 9
huge 11

except for duel, the difficulty of completing a quest matches a default vanilla game. with out the new calculation, a game where the number of starting civs is large due to a custom DLL you would never be able to complete a quest. For example a custom DLL enables 34 civs on a large map, to complete a quest you would need to build 35 of "something" which is pretty much impossible. now quest difficulty is based only on world size. in this example a player would need to build 9 of "something".

also fixed in 1.2:
enabled tsunami event
enabled slave revolt warning event
 
Is this compatible with BUG 4.5?

i dont see why it shouldn't be...Finding out about bug 4.5 seems harder than it should be..

from the svn:
https://svn.code.sf.net/p/civ4bug/code/trunk/Info/Changelog.txt
Spoiler :

BUG 4.5 released September 21st, 2010

CHANGES

New Features:

- Stack Promotions
Added promotions possessed by at least one unit in a stack and how many have it when more than one

Bug Fixes:

- Strategy Layer
Redrawn when loading a saved game while playing an active game
- City Screen
Excess unhealthiness (eaten food) and unhappiness (angry population) are shown as red positive numbers
- Customizable Domestic Advisor
Trade columns show correct rounded value when Fractional Trade Routes is enabled in BULL
- Mac
Fixed "readonly attribute" error in BugUtil.extend()
- BTS Fixes
Added link to building in "Requires <building> (X Total)" in the Pedia


MODDING

New Features:

- Trigger Event
Hit CTRL + SHIFT + E to trigger a random event (requires cheat mode)

Bug Fixes:

- Miscellaneous
BugUtil.extend() sets the name of the new function to asName instead of its original name






from a thread:
http://forums.civfanatics.com/showthread.php?t=450839

Spoiler :

For BUG it's pretty easy to pull down the full CustomAssets folder and use it as-is. Assuming you have BUG installed to the CustomAssets folder and nothing else, just swap in the new folder for the one on your HD. If you have it installed as a mod, swap the CustomAssets folder from SVN for BUG's Assets folder (renaming it to Assets of course).




if someone can point me to some sort of 4.5 release thread, i can look into it further.
 
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