Kallikrates
Prince
I know that there are threads on the Leaders, Diplomacy and especially theire likelihood to declare war. Also some tech preferences.
But some things I am not so sure about, e.g. how do the AI treat each other, how hard-coded are their "win" (or lose)-Strategies?
- Religious nuts: Some seem to be hard-coded to try all the religions they can get, even if they have already one or two, they will go for another. In a current Immortal game I am playing, Brennus founded 4 or 5, built missionaries and actively spread at leas the two earlier ones (Hindu and Judaism) to most of my cities (Thank you, and I will get your shrine at some stage as well...)
- Wonder-whores. Just that I don't get them. But are they planning a culture victory? I think some AI do, but it is probably not correlated to wonders.
- warmongers. We all know them. But I wonder if they are as aggressive to the other AI as they are to the human player. And do they really try for domination? (I don't think so)
- techers. Probably will try for a space victory, but often lack the # of cities of infra. Or get swallowed by some warmonger.
- what about the diplo victories? I have been duped when trying this, because I didn't know how friendly they have to be to vote for me and in some rare cases someone else won. And it seems that AI relations tend to be better among themselves (not only religious love-fests). They will pursue the respective wonders (to deny them to the human), but do they pursue the victory?
-suicidals. In some situations the AI behaves cowardly, in others they will attack with rather pitiful stacks or declare out of spite, even if the human is more powerful and they do not have a chance to gain anything from that war. Do they act like that among each other as well? I have the impression that this is mostly to make it more annoying for the human. Also vassaling seems to go much faster among the AI, does it?
I also wonder whether all AI play under the same conditions. Do the unit-spammers or wonder whores get special discounts or do they have to save the hammers/money somewhere else? Where?
But some things I am not so sure about, e.g. how do the AI treat each other, how hard-coded are their "win" (or lose)-Strategies?
- Religious nuts: Some seem to be hard-coded to try all the religions they can get, even if they have already one or two, they will go for another. In a current Immortal game I am playing, Brennus founded 4 or 5, built missionaries and actively spread at leas the two earlier ones (Hindu and Judaism) to most of my cities (Thank you, and I will get your shrine at some stage as well...)
- Wonder-whores. Just that I don't get them. But are they planning a culture victory? I think some AI do, but it is probably not correlated to wonders.
- warmongers. We all know them. But I wonder if they are as aggressive to the other AI as they are to the human player. And do they really try for domination? (I don't think so)
- techers. Probably will try for a space victory, but often lack the # of cities of infra. Or get swallowed by some warmonger.
- what about the diplo victories? I have been duped when trying this, because I didn't know how friendly they have to be to vote for me and in some rare cases someone else won. And it seems that AI relations tend to be better among themselves (not only religious love-fests). They will pursue the respective wonders (to deny them to the human), but do they pursue the victory?
-suicidals. In some situations the AI behaves cowardly, in others they will attack with rather pitiful stacks or declare out of spite, even if the human is more powerful and they do not have a chance to gain anything from that war. Do they act like that among each other as well? I have the impression that this is mostly to make it more annoying for the human. Also vassaling seems to go much faster among the AI, does it?
I also wonder whether all AI play under the same conditions. Do the unit-spammers or wonder whores get special discounts or do they have to save the hammers/money somewhere else? Where?