Early - Until Education / key tech for war (Mainly Machinery or Chevalry).
Middle - Until Plastics or Dynamite or Archeology.
End - Satellites or Flight/Electronics or Telecommunications.
Early - Until Education / key tech for war (Mainly Machinery or Chevalry).
Middle - Until Plastics or Dynamite or Archeology.
End - Satellites or Flight/Electronics or Telecommunications.
For me:
End of Early is the later of the following two (whichever happens first):
1. NC completed AND
2. If playing 3/4 city tradition tall then all your cities also founded; for Liberty I don't know; maybe if they have a noticeable gap in city founding at some point?
End of Middle game / beginning of Late game:
To me this is where the victory paths split:
If going for Culture victory: The moment you have tech for Hotels
If going for Science victory: The moment you have Plastics
If going for Domination victory: Naval variety: Techs for Battleships & Destroyers; Army variety: Probably the tech for Landships
If going for Diplomatic victory: The moment you start your deep beeline towards Globalization to the complete exclusion of every tech not on that path.
Beginning of End game:
Cultural: Moment you are influential over the first Civ (not counting crippled ones.)
Science: Moment you complete Hubble
Domination: When you are down to only 1 more capital to take on standard map size / 2 more capitals on Huge.
Diplomatic victory: The moment the World Council advances to Atomic Era (usually when someone hits Information era but can also be if a majority of civs actually reach Atomic Era)
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