Link for version 5 : http://www.mediafire.com/?s255qe7ejybnbex
Do you know if your mod will conflict at all with civ mods?
Do you have an ETA on this, you've not got me thinking I shouldn't get into a version 5 game.
Thanks I will check this, do you have a log of the database?Version 5 with Stalin mod failed. Think they are sharing the special building tag as it had an error.
Which version of the mod are you playing? in 5 I have corrected the text (or maybe I did it after packing the mod)Also, the Charcoal Burner's hut consumes two timber instead of the one that is indicated.
Maybe instead of ships individually requiring timber, a new building could be made that consumes a few timber and allows for the construction of all early naval ships similar to the warship factory.
-- RANGE UPDATES
UPDATE Units
SET Range = "1"
WHERE Class = "UNITCLASS_CHARIOT_ARCHER";
UPDATE Units
SET Range = "1"
WHERE Class = "UNITCLASS_COMPOSITE_BOWMAN";
UPDATE Units
SET Range = "1"
WHERE Class = "UNITCLASS_ARCHER";
UPDATE Units
SET Range = "1"
WHERE Class = "UNITCLASS_CROSSBOWMAN";
uh ! the extra range was not intented, I will have a look into thisOh I love playing as England. longbow updates to a Gatling gun and then Machine Gun- all with an extra range.
Maybe the coder at Firaxis is a James Bond FanWhy the extra spy?