Peaceweight (and warmonger respect) has no effect on AI-human relations.Can someone briefly explain how the peaceweight works? Specifically, does it have any effect on the attitude of the AI towards the human player depending on which leader the human uses?
aestheticswhat is the difference of showing the clock and not showing it?
You have 1.5 times more turns in Epic than in Normal, 3 times more in Marathon, and half in Quick. Most of the important stuff (production, tech cost...) are scaled with the game speed (with the exception of marathon, where units cost is 2 times more).what are the difference of the game speeds?
I've been slowly working on my warmongering skills. I use the feature of hovering over the defender to get the attack odds; if my highly-promoted units don't have good enough odds, I sacrifice a lowly recently-built unit to do a little damage to raise my odds. Especially in the early stages, when you're trying to get enough experience on one unit to qualify for building the Heroic Epic, protecting the really good unit(s) can be important for a little while. Similarly when you're trying to qualify for West Point.Second question... How does experince play into how the game picks units to fight?? I've been micro-managing this a bit lately... Lets say you havve 4 riflemen attacking two axemen. They have experience of 16/17, 15/17, 9/10 and 5/10. Should I play the 16/17 & 9/10 so they get a promotion??
Thanks for the answeres to my earlier question.
I've got a couple more thoughts this week....
I've been getting bored lately - especially in the mid-to-late part of the game. I'm thinking that maybe this is a sign I should move up a difficulty level. I used to play vanilla @ noble and usually win. Then I moved to BtS and got killed, so cut back to Warlord. Now, I win easily at Warlord - usually playing the americans or english. Thoughts??
Second question... How does experince play into how the game picks units to fight?? I've been micro-managing this a bit lately... Lets say you havve 4 riflemen attacking two axemen. They have experience of 16/17, 15/17, 9/10 and 5/10. Should I play the 16/17 & 9/10 so they get a promotion??
No, not unless you start the game with preset teams.Permanent Allies: Can you get more than one? Is it possible to form a solid block of close allies to unite against the other civs?
There is one game where I've united HC and Gilgamesh under one religion, and just got HC as a P. A. Now, is it possible to get Gil in as well?
No, not unless you start the game with preset teams.
Yes, all wonders affect all team members as far as their regular effects go. (For instance, in the above case, you'd get the SOL bonus, but ONLY for your cities on the same continent as Isabella.)Followup: When on a set team, Does a wonder affect all civs on that team, or just the civ who built it? (IE: If Isabella builds the SoL and I'm on her team, do I reap the benefits as well?)
Okay, that's another exception - thanks for reminding me. The Oracle also isn't shared (although the one free tech is shared).So the team that builds the oracle gets a free tech each? That doesn't sound correct.
Yep, plus Great Generals, Trebuchets, and all of the other nice additions to the gameplay.BTS includes the WL civs and leaders?
aesthetics
You have 1.5 times more turns in Epic than in Normal, 3 times more in Marathon, and half in Quick. Most of the important stuff (production, tech cost...) are scaled with the game speed (with the exception of marathon, where units cost is 2 times more).
One of the most important differences is that the units movements stay the same, so basically, units move 3 times faster at marathon than they do at normal, mostly making war easier.