Originally posted by Moeniir
FLICster doesn't create MS Pal files, it create JASC Pal files, for use with PaintShopPro - and I've only tested it with version 6. Does photoshop want MS Pal files? I think I have something around here that explains that format, I'll try to take a look. I've been really busy lately and have had no time to focus on FLICster, or even read the boards.
Originally posted by nEo
Ok I am usually good at figuring this stuff out but im a little stumped.
I have flicster working, works wonderful, I can open all the neat animations included with CIVIII and export them.
I dont however understand how to go from render to FLC file... I have just rendered the 8 main directions for the default pose for my currect unit from a 3D modeling program. I rendered in TGA format to preserve alpha channels to get shadows and transparency.
Now I have all 15 animation frame stills from each pose opened in Photoshop. Do I have to convert them all to PCX? THen what do I do? How do I get these rendered still images into flicster and turn them all into a nice FLC file(s)? I have read the readme many times and must be misssing something. Is there any import feature that lets you import a bunch of stills and compile as a FLC? THanks!!!
Originally posted by nEo
Ok stumped I made this file in Maya my 3d program. It was made from a TGA with embedded alpha channels to a PCX and I made the background magenta R255 G0 B255. The shadow I couldnt change. How can I make this file useable to make it work in Flicster? I've had no luck so far so if i cant get these to work im gonna have to abandon all my projects!!
argh. Someone help please.
Originally posted by russia1292000
I need help. I'm new and I downloaded a new unit. I unzipped it and put all the stuff in the units follder. Now when I start my saved game the new units arn't there.