Thanks Excl, great thread, very interesting & lots of new ideas to try out, including two completely new concepts for me - VoiceOfUnreason's "Merchant Specialist" Gold City and Qitai's Enslaved Globe Theatre city (with a granary and lots of farms of course!)
Re: "Excess" population
Can't the excess population (beyond the 20 labourers) be useful as specialists? Not for the GPPs, but simply the commerce/beakers/production etc they generate. Or does the food cost mean that this is not usually worthwhile?
Re: "Stretched Culture" effect:
Just tested this quickly, as I thought I'd noticed it happening too.
But it looks like there is no stretched culture effect in Civ 4, or at least not with two new (low culture) cities.
Re: "Excess" population
Can't the excess population (beyond the 20 labourers) be useful as specialists? Not for the GPPs, but simply the commerce/beakers/production etc they generate. Or does the food cost mean that this is not usually worthwhile?
Re: "Stretched Culture" effect:
Zombie69 said:This was true in Civ 3, but is no longer the case in Civ 4.
Just tested this quickly, as I thought I'd noticed it happening too.
But it looks like there is no stretched culture effect in Civ 4, or at least not with two new (low culture) cities.