I have not runinto that yet, but have little time in so far. I think that it should fall back to find it in the Civ3 vanilla art folder. It exist there for sure. Well at least the archerVictory.wav does.
I have not runinto that yet, but have little time in so far. I think that it should fall back to find it in the Civ3 vanilla art folder. It exist there for sure. Well at least the archerVictory.wav does.
I never understood why every written description of the Hog says how ugly it is. As a tanker, I thought they were the most beautiful thing in the sky.
Assassination units will be good just an idea
great mod dude but i think a few more resources would not go a miss also the game seems to go far to quick ,are you going to do a future ERA in forthcoming months or is that it
Can a granary and the vineyard attribute co-exist in the same city?
Also, what are those government-named city improvements (that supposedly cost 9990 shields) all about?
While you're here, Sandris, a very large thank you for sharing your units. This game simply would not exist without your help. I'm also looking forward to the new units you're working on which will fill some critical areas. One of my secret goals is to use maybe some Mongol, Persian, and Indian units to piece together a Central Asia civ.
How do you see them working, and what units could be used?
and I've just learned that having two of these buildings will actually double your city growth
Oh, and *snrk* you used the s-word in the "Pollution" civilopedia entry.
can't disable the "respawn AI players"
And some my grumbling... 1) Mongolian rulers weren't khagans (khans only). Khagan - title of Turkic and Khazarian rulers. 2) IMHO Montesuma's title "chief" sounds a bit humiliating. In fact, Pre-Columbian Mesoamerica was the relatively advanced civilization (unlike of bunch of North American chiefdoms). Maybe title "king" or "emperor" or "tlatoani" is more suitable there.
I fixed my problem, but I just want to know how to take off the Respawn AI option without screwing everything up.
here's some questions that you could consider if you are playing this mod. I'm working on some changes, so it'll help.