blitzkrieg1980
Octobrist
You could always play "no tech trades" in which case you could probably win a domination/conquest on Immortal. But I think I'll give this a try over the weekend. with tech trades on, Epic speed, and Emperor level.
Just select "Custom Scenario" then you can adjust as needed.Also am I right that you can't turn off huts / events in scenarios?
It seems nobody gets the correct techs here. If you choose deity level, the AI (and barbs) still start with the basic noble techs. The starting units for AI on deity will be 2 settlers, worker and 2 scouts/warriors. Any way to get them the correct techs/units, without worldbuildering or editing WB save?
I agree - in a higher difficulty game landing in Britain would be probably best, and then quickly take all of the European capitals to help build units. But taking an island as the first beachhead just seems so annoying in terms of micromanagement: for every single unit you build you'd have to airlift, move into transport, tell transport not to go anywhere, move out of transport, tell transport not to go anywhere again. I wish there was a 'use as ferry' button for transports, which would just let them stay in place and let you move units through them (with a limit of its capacity per turn, of course).I think, in some games, British Islands can be good place to start invasion. British cities are powerhouses. Transporting units to mainland is easy. Once you conquer Paris, you don't need escort, because it take only one turn to get units from London to Paris.
I agree - in a higher difficulty game landing in Britain would be probably best, and then quickly take all of the European capitals to help build units. But taking an island as the first beachhead just seems so annoying in terms of micromanagement: for every single unit you build you'd have to airlift, move into transport, tell transport not to go anywhere, move out of transport, tell transport not to go anywhere again. I wish there was a 'use as ferry' button for transports, which would just let them stay in place and let you move units through them (with a limit of its capacity per turn, of course).
I've decided to try this again, at a higher level, to see how my strategy holds up. I just started this game on immortal (never played that before). I also turned on aggressive AI, as I've been wanting to try that, and I figured this game could use an AI that techs slightly more slowly but is much tougher to defeat once you go to war.
It seems nobody gets the correct techs here. If you choose deity level, the AI (and barbs) still start with the basic noble techs. The starting units for AI on deity will be 2 settlers, worker and 2 scouts/warriors. Any way to get them the correct techs/units, without worldbuildering or editing WB save?
Even If you play Roosewelt, you can kill Monty with wariors, before he builds first archer. Then whole North America and at least half of South America is yours. However I tried to rush Monty with quechuas, when I was plaing Inca and I didn't succeed. You have to build galleys and Monty expands very fast in this scenario.I think they do get the techs. As was previously stated they do not get the bonus units, and often go scouting with their starting warrior. You do not even have to warrior spam the first guy if you start in europe. The cap is often empty
I have no experience with immortal level. I'm now playing with Roosewelt on monarch (standard speed).Is anyone still interested in this?
My new try on immortal (epic speed, aggressive AI) is now at 1180 AD. My tech path went mining -> sailing -> worker techs -> writing -> iron working -> monarchy -> optics -> astronomy. I was a bit disappointed that I could only trade optics to one old world civ (Rome), as everyone else already had it (except for Tokugawa, naturally), even though I'd seen no boats before I sent mine out. But I was the third or fourth to Astronomy, so got massive trade value out of that, which is where I currently stand.
I'm at 13 cities, with a moved bureaucracy capital (in Southern Brazil, more or less), and about to found three more cities before declaring the continent full. I'm hoping to make it to communism first (a few others have printing press on me, as well as education, gunpowder and liberalism, but no one has scientific method yet) and then start a golden age during which I'll trade/tech to democracy and switch to all the modern civics.
Aggressive AI has had an interesting effect on the map. Paris is English (so Louis is gone), although I'm thinking it was probably captured by someone else and then culture-flipped. The Germans wiped the Greeks and vassalized the Russians. India has been eliminated completely, I'm guessing fairly early on by the Persians (or even barbarians?). When I made contact there was a massive war with about four civs on each side going on between the Hindu and Judaist blocs. I've usually found this map pretty peaceful, with only Greece and Mongolia the subject of true wars of invasion (plus border tensions between Russia and Germany), but mostly lots of peace vassals. Oh, and Montezuma vassalized Roosevelt, as always, although weirdly Roosevelt actually declared on him first.
edit: I could use some advice from the experts out here:
- Is it still worth it to build courthouses when I only just got code of laws and am planning to go into state property? I'm guessing no?
- Is beelining to communism a decent plan, or does the AI prioritize it too much and am I bound to be beaten to the free spy and the kremlin anyway?
- Is there any point in trying to attack before flight/industrialism/combustion?
East of the Andes, are people fog busting/settling ASAP, or taking the time to get a promoted Quecha ready to become a super medic?
I have tested (monarch, standard speed), that it is possible to build just one city, build several quechuas, one galley, transport the quechuas behind the blocking peak and kill Monty. Do you think, this can be a good start for conquest or space race with Inca?
Main issue for me is the upkeep tbh. Are Tenochtitlan's resources worth it? FIN Amazon cottages generate a lot of commerce as it is, and the alternative is a big rumble later on generating a GG or two and a moderately useful vassal.
Edit: if he founds Judaism the turn before you take hi out, it's probably worth it.