Earth 18 civs. Inca conquest?

You could always play "no tech trades" in which case you could probably win a domination/conquest on Immortal. But I think I'll give this a try over the weekend. with tech trades on, Epic speed, and Emperor level.
 
It seems nobody gets the correct techs here. If you choose deity level, the AI (and barbs) still start with the basic noble techs. The starting units for AI on deity will be 2 settlers, worker and 2 scouts/warriors. Any way to get them the correct techs/units, without worldbuildering or editing WB save?
 
It seems nobody gets the correct techs here. If you choose deity level, the AI (and barbs) still start with the basic noble techs. The starting units for AI on deity will be 2 settlers, worker and 2 scouts/warriors. Any way to get them the correct techs/units, without worldbuildering or editing WB save?

Ai gets bonus units only in random maps, not in scenarios (at least not in this one). Normally AI get bonus archer on monarch, so warior rush is usually not possible.

On earth 18 civs, If you are starting in Europe, you can wipe 2 or 3 opponents just by spamming wariors before they build archers.
 
I think, in some games, British Islands can be good place to start invasion. British cities are powerhouses. Transporting units to mainland is easy. Once you conquer Paris, you don't need escort, because it take only one turn to get units from London to Paris.
I agree - in a higher difficulty game landing in Britain would be probably best, and then quickly take all of the European capitals to help build units. But taking an island as the first beachhead just seems so annoying in terms of micromanagement: for every single unit you build you'd have to airlift, move into transport, tell transport not to go anywhere, move out of transport, tell transport not to go anywhere again. I wish there was a 'use as ferry' button for transports, which would just let them stay in place and let you move units through them (with a limit of its capacity per turn, of course).

I've decided to try this again, at a higher level, to see how my strategy holds up. I just started this game on immortal (never played that before). I also turned on aggressive AI, as I've been wanting to try that, and I figured this game could use an AI that techs slightly more slowly but is much tougher to defeat once you go to war. I'm currently at about 600 BC, with four cities (all the three extra ones on the better side of the mountains in the south), teching iron working and about to produce my first axeman (although I've had to fend off quite a few with archers already). Kind of a slow start I'm afraid, but I'll see if it picks up.
 
I agree - in a higher difficulty game landing in Britain would be probably best, and then quickly take all of the European capitals to help build units. But taking an island as the first beachhead just seems so annoying in terms of micromanagement: for every single unit you build you'd have to airlift, move into transport, tell transport not to go anywhere, move out of transport, tell transport not to go anywhere again. I wish there was a 'use as ferry' button for transports, which would just let them stay in place and let you move units through them (with a limit of its capacity per turn, of course).

I've decided to try this again, at a higher level, to see how my strategy holds up. I just started this game on immortal (never played that before). I also turned on aggressive AI, as I've been wanting to try that, and I figured this game could use an AI that techs slightly more slowly but is much tougher to defeat once you go to war.

In general micromanagement is annoying for me in late stages of game on huge maps. When I have 5 or 10 cities, micromanegement is fun, when I have 50 cities, it is not fun at all. :)
It is the reason, why I usually play standard size random maps. Only huge map, I played in lasth months, was this scenario, because I like this scenario. Anyway in late stages of the scenario, I often select long build queues, because it is boring to select unit or building in 15 or 20 cities each turn :) Sometimes I even automate workers building improvements at very late stages.
 
Is anyone still interested in this?

My new try on immortal (epic speed, aggressive AI) is now at 1180 AD. My tech path went mining -> sailing -> worker techs -> writing -> iron working -> monarchy -> optics -> astronomy. I was a bit disappointed that I could only trade optics to one old world civ (Rome), as everyone else already had it (except for Tokugawa, naturally), even though I'd seen no boats before I sent mine out. But I was the third or fourth to Astronomy, so got massive trade value out of that, which is where I currently stand.

I'm at 13 cities, with a moved bureaucracy capital (in Southern Brazil, more or less), and about to found three more cities before declaring the continent full. I'm hoping to make it to communism first (a few others have printing press on me, as well as education, gunpowder and liberalism, but no one has scientific method yet) and then start a golden age during which I'll trade/tech to democracy and switch to all the modern civics.

Aggressive AI has had an interesting effect on the map. Paris is English (so Louis is gone), although I'm thinking it was probably captured by someone else and then culture-flipped. The Germans wiped the Greeks and vassalized the Russians. India has been eliminated completely, I'm guessing fairly early on by the Persians (or even barbarians?). When I made contact there was a massive war with about four civs on each side going on between the Hindu and Judaist blocs. I've usually found this map pretty peaceful, with only Greece and Mongolia the subject of true wars of invasion (plus border tensions between Russia and Germany), but mostly lots of peace vassals. Oh, and Montezuma vassalized Roosevelt, as always, although weirdly Roosevelt actually declared on him first.

edit: I could use some advice from the experts out here:
- Is it still worth it to build courthouses when I only just got code of laws and am planning to go into state property? I'm guessing no?
- Is beelining to communism a decent plan, or does the AI prioritize it too much and am I bound to be beaten to the free spy and the kremlin anyway?
- Is there any point in trying to attack before flight/industrialism/combustion?
 
I've begun on playing for HoF again as drewisfat wanted to play this through on Deity.

If he fails, I'll give it a try, but I don't think he will.
 
I'll be really interested to see his expansion and tech strategy on deity. I think my immortal game would be winnable by space race from where I'm now by beelining the internet, but conquest is probably going to be a stretch.
 
It seems nobody gets the correct techs here. If you choose deity level, the AI (and barbs) still start with the basic noble techs. The starting units for AI on deity will be 2 settlers, worker and 2 scouts/warriors. Any way to get them the correct techs/units, without worldbuildering or editing WB save?

I think they do get the techs. As was previously stated they do not get the bonus units, and often go scouting with their starting warrior. You do not even have to warrior spam the first guy if you start in europe. The cap is often empty :)
 
I think they do get the techs. As was previously stated they do not get the bonus units, and often go scouting with their starting warrior. You do not even have to warrior spam the first guy if you start in europe. The cap is often empty :)
Even If you play Roosewelt, you can kill Monty with wariors, before he builds first archer. Then whole North America and at least half of South America is yours. However I tried to rush Monty with quechuas, when I was plaing Inca and I didn't succeed. You have to build galleys and Monty expands very fast in this scenario.
In Europe warior rush is easy, as oponents around you have not enough space to expand.
 
Is anyone still interested in this?

My new try on immortal (epic speed, aggressive AI) is now at 1180 AD. My tech path went mining -> sailing -> worker techs -> writing -> iron working -> monarchy -> optics -> astronomy. I was a bit disappointed that I could only trade optics to one old world civ (Rome), as everyone else already had it (except for Tokugawa, naturally), even though I'd seen no boats before I sent mine out. But I was the third or fourth to Astronomy, so got massive trade value out of that, which is where I currently stand.

I'm at 13 cities, with a moved bureaucracy capital (in Southern Brazil, more or less), and about to found three more cities before declaring the continent full. I'm hoping to make it to communism first (a few others have printing press on me, as well as education, gunpowder and liberalism, but no one has scientific method yet) and then start a golden age during which I'll trade/tech to democracy and switch to all the modern civics.

Aggressive AI has had an interesting effect on the map. Paris is English (so Louis is gone), although I'm thinking it was probably captured by someone else and then culture-flipped. The Germans wiped the Greeks and vassalized the Russians. India has been eliminated completely, I'm guessing fairly early on by the Persians (or even barbarians?). When I made contact there was a massive war with about four civs on each side going on between the Hindu and Judaist blocs. I've usually found this map pretty peaceful, with only Greece and Mongolia the subject of true wars of invasion (plus border tensions between Russia and Germany), but mostly lots of peace vassals. Oh, and Montezuma vassalized Roosevelt, as always, although weirdly Roosevelt actually declared on him first.

edit: I could use some advice from the experts out here:
- Is it still worth it to build courthouses when I only just got code of laws and am planning to go into state property? I'm guessing no?
- Is beelining to communism a decent plan, or does the AI prioritize it too much and am I bound to be beaten to the free spy and the kremlin anyway?
- Is there any point in trying to attack before flight/industrialism/combustion?
I have no experience with immortal level. I'm now playing with Roosewelt on monarch (standard speed).
I started the invasion to Europe few turns after researching combustin and assemlby line. No oponent had rifling at the time, because they were occupied by constan't wars.
I think, Inca wouldn't be able to attack effectively by the same turn. Roosevelt has much faster developmen in this scenrio than Inca, because producing setlers and workers in north america is much faster.
With Roosevelt, It would be possible to Invade Europe even witg galeons and riffles, but I think, the invasion would stop after few captured cities, because transporting reinforcements with galeons would be nightmare.
 
Looks like the original Earth 18 civs map is still garnering interest these days. :) Last weekend, I actually played a game based on one of Neal's old games where I played different AIs for 40 turns (Epic speed). Was pretty fun and interesting to see how I could whip up empires in shape.

I do remember winning at least one game with Huayna back then on this map, but it was definitely not conquest/domination. On immortal, this map should be winnable for conquest, deity maybe. Regardless, it would depend heavily on knowing the map in advance (not a bad thing). Oh, and be sure that vassal states are on. ;)

Soupturtle -- do you have screenshots?
 
I hadn't made any screenshots so far, but now that you ask, I've made a few. Two of my empire (there is one other city further to the south), and the relevant part of the tech screen (Cyrus is in the exact same tech position as Genghis, weirdly, all others are a bit further back). Annoyingly, everyone but Catherine, Elizabeth and Mansa Musa fears I'm becoming too advanced, even though I didn't blindly trade for everything (as you can see), and teched a few of the cheap prerequisite techs myself. The demographics show I'm quite a bit behind, but looking at the northern part of my empire, there is still a lot of room to catch up.

My settling order went Lima (starting position) -> Talcahuano -> Santiago -> Montevideo -> Asuncion -> Rio/Santa Cruz -> Brasilia/Manaus -> Paramaribo/Fortaleza -> everything else. In retrospect I should have put Montevideo 1W on the river. Sao Paulo is awkward, but is very much an afterthought. I was planning to not bother with that section of plains, but noticed I could get a couple of riverside grasslands and a gold mine, so I thought I'd make that into my last city.

I decided to make Asuncion my capital as I figure by the time Brasilia or Manaus would beat it it would be about time to switch to free speech. And when I build the palace I hadn't settled the northern coast yet, so it saved me about 25 gpt at the crucial time I was teching to Astronomy (even though I didn't have bureaucracy yet).
 

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I've been playing this on Monarch level, epic speed. Last night I saved after winning the Lib race (took sci method). I'm a little behind where I'd like to be on settling, basically I have all coastal cities up plus the islands but only one interior city (the copper city).
Gameplan: build oracle and great lighthouse, otherwise prioritize coastal cities west of mountains.

I didn't take good notes so I'm fuzzy on the exact order but my game so far
Spoiler :

early game
research: mining, fishing, sailing, wheel, priesthood beeline, archery, writing, oracled C.O.L., masonry, bronze working, monarchy
build order: worker, work boat, quecha, swapped between settler and galley to time growth with improvements. Built oracle in 1st city after completing galley and settler.

2nd city was 1E of corn in Uruguay on coast. Sent my workboat1 around the horn (after sending up to Monte) to work the fish. After galley dumped the settler south of mountains, used him to carry quecha1 and worker1 over. Built an archer in city2 to grow to size 3 and then built a settler3 for the copper city3.

Was able to build great lighthouse in city 1 with heavy whipping (lighthouse, archer, a worker I think). I also built the colossus over there at some point.

West of the mountains I got creative with fogbusting. Used the galley in between transports so that quecha could fogbust in east. Used a worker while transporting. Used the workboat early on.

After getting the G lighthouse and monarchy I think I went straight for civil service. Set up an archer/axeman pump on the copper city and whipped archers from city 1 and 2 for fogbusting. City2 was a worker/settler pump between whips. Used my workers exclusively in the east after hooking up copper, surrounded city2 with cottages and then built cottages around the other coastal cities (and roads etc). One production and one food city in north coast.

After civil service I built the capital in city2 and switched to bureau. Built only coastal cities while fogbusting the interior. Prioritized island cities for the trade route income.

After civil service went for philo. and then straight for astro. Did a little backfill trading with Monte along the way. I was maybe 7th or 10th to optics and astronomy, didn't trade either because of diplo situation. Big hinduism block with Cyrus on top when I made contact.

Used a great prophet to golden age so I could win a tight lib. race. Several AIs beat me to education by 3 or 4 turns, and it got traded around fast. Was able to trade a couple techs like paper and philosophy to AIs that weren't "worst enemy". Traded liberalism around immediately for various techs. 2 or 3 AIs already have scientific method, haven't traded that yet. China and Russia have moved above Persia now in power, with several vassals each. China/Russia/Persia (all hindu) are sort of equal ground in power. Saladin is next biggest with hinduism shrine.
 
East of the Andes, are people fog busting/settling ASAP, or taking the time to get a promoted Quecha ready to become a super medic?
 
I have tested (monarch, standard speed), that it is possible to build just one city, build several quechuas, one galley, transport the quechuas behind the blocking peak and kill Monty. Do you think, this can be a good start for conquest or space race with Inca?
After this, the good step could be creating several cities in North America and postponing the colonization of South America to later stages. Cleaning jungle in the South America is very slow at the beginning, so expansion to the north would be easier. Monty's initial city is very food rich and it could later enable spamming setlers and workers to colonize the south.
Roosevelt could be good early trade partner, when he is not crippled by Monty.
 
East of the Andes, are people fog busting/settling ASAP, or taking the time to get a promoted Quecha ready to become a super medic?

I was settling and fog busting as quickly as possible. But there's no way to bust all the fog anyway, so you'll still do plenty of fighting. I never got my quechuas promoted too far, as on immortal you get spears/axes showing up quite quickly. But I do have a woodsman 3 axe around somewhere that I could attach a great general to at some point.

The rush on Monty sounds like an interesting plan as well. That would help with the quality of land available early on, especially in terms of production, but it does reduce your technology trading options before optics from poor to nonexistent (because the AI won't trade if you're the only other civ they know). It definitely gives you more options in terms of settling, but I don't think I'd know what to do with those options.
 
I have tested (monarch, standard speed), that it is possible to build just one city, build several quechuas, one galley, transport the quechuas behind the blocking peak and kill Monty. Do you think, this can be a good start for conquest or space race with Inca?

Main issue for me is the upkeep tbh. Are Tenochtitlan's resources worth it? FIN Amazon cottages generate a lot of commerce as it is, and the alternative is a big rumble later on generating a GG or two and a moderately useful vassal.

Edit: if he founds Judaism the turn before you take hi out, it's probably worth it.
 
Main issue for me is the upkeep tbh. Are Tenochtitlan's resources worth it? FIN Amazon cottages generate a lot of commerce as it is, and the alternative is a big rumble later on generating a GG or two and a moderately useful vassal.

Edit: if he founds Judaism the turn before you take hi out, it's probably worth it.

The upkeep would be horible. I think only option would be moving capital to North Ameria. Amazon cottages are good, but at beginning, cutting down jungle in Amazon is pain. At later stages of game, producing many workers to cut down the jungle is much easier.
 
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